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	<title>Video Games News, Previews &#38; Reviews &#187; PC</title>
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<title>Video Games News, Previews &amp; Reviews</title>
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		<title>APB Review &amp; Preview</title>
		<link>http://www.xbox360videogames.com/pc-gaming/pc-video-game-release/apb-pc-video-game-release-pc-gaming/preview-apb?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=rss&amp;utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=preview-apb</link>
		<comments>http://www.xbox360videogames.com/pc-gaming/pc-video-game-release/apb-pc-video-game-release-pc-gaming/preview-apb#comments</comments>
		<pubDate>Sat, 26 Jun 2010 22:22:04 +0000</pubDate>
		<dc:creator>whatthegeek</dc:creator>
				<category><![CDATA[APB]]></category>
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		<guid isPermaLink="false">http://www.xbox360videogames.com/?p=1617</guid>
		<description><![CDATA[APB Review &#38; Preview Here is a little APB review. We&#8217;ve been intrigued by APB since we first heard about it. The concept of a sandbox style MMO is both fascinating and terrifying all at the same time. The real trick is to keep the the chaotic way people tend to play sandbox games in check, so [...]]]></description>
			<content:encoded><![CDATA[<a href="http://www.xbox360videogames.com/pc-gaming/pc-video-game-release/apb-pc-video-game-release-pc-gaming/preview-apb" title="Link to APB Review & Preview"><img class="wppt_float_left" src="http://www.xbox360videogames.com/wp-content/uploads/wp-post-thumbnail/EVTnX8.jpg" alt="Preview: APB" title="Preview: APB" width="50" height="50" /></a><h1>APB Review &amp; Preview</h1>
<p>Here is a little <strong>APB review</strong>. We&#8217;ve been intrigued by APB since we first heard about it. The concept of a sandbox style MMO is both fascinating and terrifying all at the same time. The real trick is to keep the the chaotic way people tend to play sandbox games in check, so that it&#8217;s possible to complete a mission without dying every thirty seconds at the hands of random strangers. Fortunately, Realtime Worlds seems to have things under control.<span id="more-1617"></span></p>
<p>The game is set up such that criminals are encouraged to terrorize the city at large, and the enforcers are encouraged to terrorize the criminals. Each time a criminal levels up, or parties up with three other criminals, the game posts a notification. Enforcers can then opt to go after that group of criminals, and attempt to thwart whatever crime they&#8217;re trying to commit. You can&#8217;t just kill random players, you have to actively engage their group with a group of your own, which creates balance in a game that would otherwise be completely chaotic.</p>
<p>The actual gameplay is in line with most open world sandbox games you&#8217;ve played before. The only real rough part was the driving. The exaggerated in game physics lead to a lot of unnecessary swerving and drifting while driving around town. If the destination you&#8217;re heading towards isn&#8217;t too far away, consider walking.</p>
<p>The game play and mission structure seem solid, but the level of customization present in APB is the real star of the show here. You can customize anything in the game, from clothes, to cars, to the music you hear while driving a car. You can actually create your own songs using the in game music editor. If you&#8217;ve ever created or edited a song in a MIDI sequencer, you&#8217;ll be able to jump right into the in game track editor easily. If not, well, you might want to look up some tutorials before attempting to create a musical masterpiece. The track editor also lets you create a five second &#8220;death song&#8221; that will play for your enemies when you kill them. That&#8217;s right, you can even customize what your dead enemies hear.</p>
<p style="text-align: center;"><img class="aligncenter" title="APB Review" src="../wp-content/uploads/2010/06/apb-screenshot-1.jpg" alt="APB Review" width="600" height="344" /></p>
<p>With solid gameplay, and more customization options than you can shake a stick at, APB looks like a strong addition to the MMO scene. We&#8217;ll have a full review for you shortly after the game launches on June 29th</p>
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		<title>Pre-Order APB On Direct2Drive &amp; Get APB Early Access</title>
		<link>http://www.xbox360videogames.com/featured-articles/apb-preorder-bonus-direct2drive-early-access?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=rss&amp;utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=apb-preorder-bonus-direct2drive-early-access</link>
		<comments>http://www.xbox360videogames.com/featured-articles/apb-preorder-bonus-direct2drive-early-access#comments</comments>
		<pubDate>Fri, 28 May 2010 00:28:27 +0000</pubDate>
		<dc:creator>Prisqua</dc:creator>
				<category><![CDATA[APB News]]></category>
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		<guid isPermaLink="false">http://www.xbox360videogames.com/?p=1493</guid>
		<description><![CDATA[Get APB Early Access with Direct2Drive. Direct2Drive, has put together a special package for those who pre-order. The APB pre-order bonus will include a Key to the City pre-launch demo event that will take place between June 10 and June 19. There will be a APB VIP* that gets you into the action before the [...]]]></description>
			<content:encoded><![CDATA[<h1>Get APB Early Access with Direct2Drive.</h1>
<p><a href="http://click.linksynergy.com/fs-bin/click?id=XHY01HduvRE&amp;subid=&amp;offerid=140504.1&amp;type=10&amp;tmpid=2184&amp;RD_PARM1=http%3A%2F%2Fwww.direct2drive.com&amp;RD_PARM2=%2F9480%2Fproduct%2FBuy-APB%3A-All-Points-Bulletin-Download" target="_blank">Direct2Drive</a>, has put together a special package for those who pre-order. The APB pre-order bonus will include a Key to the City pre-launch demo event that will take place between June 10 and June 19.</p>
<p>There will be a <strong>APB VIP*</strong> that gets you into the action before the official launch date. <strong>APB Early access</strong> begins June 26th at 10AM PST, giving North Americans 3 days of <em>APB early access</em>, and 6 days early access for those in UK.<span id="more-1493"></span></p>
<p><a href="http://click.linksynergy.com/fs-bin/click?id=XHY01HduvRE&amp;amp;subid=&amp;amp;offerid=140504.1&amp;amp;type=10&amp;amp;tmpid=2184&amp;amp;RD_PARM1=http%3A%2F%2Fwww.direct2drive.com&amp;amp;RD_PARM2=%2F9480%2Fproduct%2FBuy-APB%3A-All-Points-Bulletin-Download" target="_blank"><img class="alignleft" title="APB: All Points Bulletin download" src="../wp-content/uploads/2010/05/apb-cover.jpg" alt="Pre-Order APB On Direct2Drive &amp; Get APB Early Access" width="130" height="159" /></a>For the other bonuses, there will also be special emotes such as the Chicken emote and Strike A Pose Emote.  There will be some Preset clothing for both criminals and enforcers, as well as Exclusive cars such as Exclusive Cisco JX01 &#8220;Asylum&#8221; upgraded criminal car and Exclusive Moirai 631i upgraded Enforcer patrol car. There is also a special edition &#8220;Pioneer Decal&#8221; that is unique and not re-creatable with the editing tools in the game.</p>
<p>APB release date for PC is set on June 29 in North America, and July 2 in the UK  so they are quite decent incentives for those who intend to play the game from day one and play it before others with the <span style="text-decoration: underline;">APB </span><span style="text-decoration: underline;">Early Access</span>&#8230;</p>
<p><em><strong>*APB VIP access gets you into the action before the official launch date. Limited to 10 hours in action districts, unlimited social district gameplay.</strong></em></p>
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		<title>Jones: APB On Xbox 360 Just Didn&#8217;t Feel Right</title>
		<link>http://www.xbox360videogames.com/xbox-360-games/360-news/jones-apb-xbox-360-didnt-feel?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=rss&amp;utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=jones-apb-xbox-360-didnt-feel</link>
		<comments>http://www.xbox360videogames.com/xbox-360-games/360-news/jones-apb-xbox-360-didnt-feel#comments</comments>
		<pubDate>Thu, 27 May 2010 23:55:38 +0000</pubDate>
		<dc:creator>Prisqua</dc:creator>
				<category><![CDATA[360 News]]></category>
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		<guid isPermaLink="false">http://www.xbox360videogames.com/?p=1487</guid>
		<description><![CDATA[APB is due out in a few months time, but it was originally supposed to come out in 2005 for the Xbox 360 and PC. Those amongst us who&#8217;re incredibly astute will notice that it&#8217;s now only coming out on the PC, although Realtime Worlds, the developer, have never flat out denied their intentions to [...]]]></description>
			<content:encoded><![CDATA[<p>APB is due out in a few months time, but it was originally supposed to come out in 2005 for the Xbox <a href="http://www.xbox360videogames.com/recommends/Everything4360" style="" target="_blank" rel="nofollow" onmouseover="self.status='http://www.xbox360videogames.com/recommends/Everything4360';return true;" onmouseout="self.status=''">360</a> and PC. Those amongst us who&#8217;re incredibly astute will notice that it&#8217;s now only coming out on the PC, although Realtime Worlds, the developer, have never flat out denied their intentions to bring the game to either the Xbox <a href="http://www.xbox360videogames.com/recommends/Everything4360" style="" target="_blank" rel="nofollow" onmouseover="self.status='http://www.xbox360videogames.com/recommends/Everything4360';return true;" onmouseout="self.status=''">360</a> or PS3 in the future.<span id="more-1487"></span></p>
<p>Speaking at his studio, Dave Jones, the founder of Realtime Worlds stated that development of the Xbox <a href="http://www.xbox360videogames.com/recommends/Everything4360" style="" target="_blank" rel="nofollow" onmouseover="self.status='http://www.xbox360videogames.com/recommends/Everything4360';return true;" onmouseout="self.status=''">360</a> version stopped because &#8220;it just didn&#8217;t feel right.&#8221; He continued to state that &#8220;we [Realtime Worlds] wanted to make it absolutely right for PC first before thinking about anything else.&#8221;</p>
<p>APB is due out at the start of July in Europe and it differs greatly from the original concept. Look forward to our preview in the coming days to find out more about the new APB.</p>
<p>[<a href="http://www.gamingunion.net/news/jones-apb-on-xbox-360-just-didnt-feel-right--1761.html" target="_blank">Source</a>]</p>
]]></content:encoded>
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		<title>Bustin&#8217; Crims in APB</title>
		<link>http://www.xbox360videogames.com/pc-gaming/pc-video-game-release/apb-pc-video-game-release-pc-gaming/bustin-crims-apb?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=rss&amp;utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=bustin-crims-apb</link>
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		<pubDate>Sun, 23 May 2010 01:45:22 +0000</pubDate>
		<dc:creator>Prisqua</dc:creator>
				<category><![CDATA[APB]]></category>
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		<guid isPermaLink="false">http://www.xbox360videogames.com/?p=1446</guid>
		<description><![CDATA[Five hours in the city of San Paro. Sitting in a cubical in Boulder, Colorado, I lay my greasy nerd palms atop a keyboard and mouse. I&#8217;m in the Realtime Worlds US office, where I was told most of the &#8220;business-side of things&#8221; happened. Behind me sat EJ Moreland, Design Lead, talking me through the [...]]]></description>
			<content:encoded><![CDATA[<a href="http://www.xbox360videogames.com/pc-gaming/pc-video-game-release/apb-pc-video-game-release-pc-gaming/bustin-crims-apb" title="Link to Bustin' Crims in APB"><img class="wppt_float_left" src="http://www.xbox360videogames.com/wp-content/uploads/wp-post-thumbnail/4rQw1q.jpg" alt="Bustin\' Crims in APB" title="Bustin\' Crims in APB" width="50" height="50" /></a><h3>Five hours in the city of San Paro.</h3>
<p>Sitting in a cubical in Boulder, Colorado, I lay my greasy nerd palms atop a keyboard and mouse. I&#8217;m in the Realtime Worlds US office, where I was told most of the &#8220;business-side of things&#8221; happened. Behind me sat EJ Moreland, Design Lead, talking me through the introductory screen of APB. An online game of cops-and-robbers, APB is frequently compared to Rockstar&#8217;s Grand Theft Auto series. The comparisons are at first very obvious – regardless of whether you play as an enforcer (the law-type character) or a criminal players can hijack cars, attack (or avoid) pedestrians and cause chaos on the streets.<span id="more-1446"></span></p>
<p>But that&#8217;s where the comparisons end. GTA is story driven, and the only buildings you can enter – in most GTA titles, anyways – are few and far between; they&#8217;re there to provide some sort of service. It works in GTA, but, for awesome firefights, sticking to the streets can get a little stale. The focus of GTA isn&#8217;t on the firefights, but it is for APB, and as I skipped my way through the extremely robust character creator and entered the game, the focus on gunplay is something I quickly learned.</p>
<div id="attachment_1447" class="wp-caption aligncenter" style="width: 478px"><img class="size-full wp-image-1447" title="Bustin' Crims in APB" src="http://www.xbox360videogames.com/wp-content/uploads/2010/05/BustinCrimsinAPB-1.jpg" alt="Bustin' Crims in APB" width="468" height="263" /><p class="wp-caption-text">Friendly fire is turned on when you&#39;re in a group, so aim carefully</p></div>
<p>Before I could start wreaking mayhem on San Paro – the city in APB – I had to choose between the two factions of enforcer or criminal. Each choice is accompanied by a short introductory video that explains in a nutshell just why the city is in a state of war and what each side is fighting for. For enforcers, the motivation is simple: earn a living by stopping lawbreakers, preferably by using non-lethal force, although the powers that be will turn a blind eye if things go awry. Criminal motivations are a little more complex, and are tied to the state of San Paro as a whole. As the rich become richer, the poor must take extreme measures to survive. Criminality has a certain allure for the prim-and-proper children of the wealthy, so they too feel the pull of a life without rules. As methods for dealing with criminals become more and more ethically questionable, the actions of the criminals they are trying to stop become more extreme.</p>
<p>And that&#8217;s where I stepped in. Wearing blue jeans and a white tee, the most basic attire, I began my life on the wrong side of the law. Normally, a series of tutorial missions will teach you the basics of gameplay – movement , aiming, etc. &#8212; but as my time in Colorado was limited, I forewent the lessons and jumped straight into the meat of the game. After selecting a character, players choose one of three different areas: The Social District, where you can buy vehicles and clothes, customize your character, and just hang out; the Financial District, a landlocked, roundish city filled with skyscrapers and surrounded by slummy regions; and the Waterfront, with ritzy restaurants, cruise ships along the coast, and a general touristy ambiance. The Social District is a combat-free zone, while the other two are combat focused.</p>
<div id="attachment_1448" class="wp-caption aligncenter" style="width: 478px"><img class="size-full wp-image-1448" title="Bustin' Crims in APB" src="http://www.xbox360videogames.com/wp-content/uploads/2010/05/BustinCrimsinAPB-2.jpg" alt="Bustin' Crims in APB" width="468" height="375" /><p class="wp-caption-text">Landmarks scattered throughout the Financial district help you learn your way around.</p></div>
<p>Selecting a location brings up a map of the area, with a few spawn points to choose from. I chose the Financial District and picked a spawn somewhere close to the center of the area. I soon found myself within what appeared to be a garage, with a few other players standing idly nearby. I lurched forward, adjusting myself to the controls and immediately started taking gunfire from behind me. Another criminal was attempting to shoot me, but to no avail. As it stands, in the normal ruleset, players can&#8217;t directly harm each other – regardless of faction – unless they have been directly matched up against each other. Players who aren&#8217;t matched have their names grayed out, and their bullets pass straight through.<br />
</p>
<p>That&#8217;s lame, I thought to myself when I first learned of this. What&#8217;s the point of having other players if I can&#8217;t play with them? In practice, however, it is a very important aspect of APB. Here&#8217;s why: I would later pass a shootout between a group of enforcers and criminals – grenades and bullets flying everywhere. If I could be targeted by anyone at any time, the streets would turn to chaos. Shortly after that failed assassination attempt by a fellow criminal, I received a call from another. The call was put out to all criminals who fit within certain guidelines determined by the game, and I heeded it. An enforcer was out doing enforcery-type things, and it was my duty to try to put a stop to it. I set foot outside my underground lair and found myself staring at Memorial Park, occasionally obscured by passing vehicles. A woman in an SUV stopped at a <a href="http://www.xbox360videogames.com/recommends/3RedLightFIXVIDEOGuide" style="" target="_blank" rel="nofollow" onmouseover="self.status='http://www.xbox360videogames.com/recommends/3RedLightFIXVIDEOGuide';return true;" onmouseout="self.status=''">red</a> light in front of me, so I wandered over and hit my &#8216;F&#8217; key to yank her door open. My character then punched the woman in the face and yanked her from the car as she yelled something in Korean. I felt a little bad, but I didn&#8217;t have time &#8212; my mark was on the other side of town, and the clock was ticking.</p>
<p>Driving through the streets I saw other cars racing past me on their way to other mission targets or in pursuit of others. Driving with WASD took some getting-used-to. Mouse movement only served to change the camera, unlike on foot where it changed my direction, and this shift in control was a little jarring. I found myself unintentionally running down pedestrians, and as I did so, a little bar – the notoriety meter – in the top right corner began to fill up. This meter serves to track your actions. As I accidentally laid waste to harmless civilians, I began to gain a name for myself, and as I reached level 3 (of 5), the possibility of a bounty being put on my head opened up. However, with higher notoriety, the potential for reward also rose, so by the time I arrived at my destination just behind the Concert Hall I would be receiving a slight bonus on any rewards I reaped.</p>
<p>My foe was standing behind a van, trying to defend a strategic point, and I had to try to kill him five times before the clock ran out. Of course, if he killed me five times, it would push to the next phase of the mission. This player was a somewhat significant threat, according to APB&#8217;s internal ranking system. His threat level was around 8 out of a possible 15, while mine – being on my very first mission – was on 1. As I closed in on him, highly decorated player-cars whizzed past. Sneaking closer, I began to open fire. My opponent responded in kind and in short order I found myself lying on the ground as my opponent&#8217;s player-made kill-song – a crude rendering of the Final Fantasy fanfare – played. Bummer.</p>
<div id="attachment_1449" class="wp-caption aligncenter" style="width: 478px"><img class="size-full wp-image-1449" title="Bustin' Crims in APB" src="http://www.xbox360videogames.com/wp-content/uploads/2010/05/BustinCrimsinAPB-3.jpg" alt="Bustin' Crims in APB" width="468" height="263" /><p class="wp-caption-text">Controlling your car is a little jarring at first.</p></div>
<p>I was outclassed. I chose to respond to a mission well above my abilities and I paid the price by dying over and over again. Even so, I was rewarded with some cash and increased my standing with the criminal organization.</p>
<p>Strange as it was, I felt pangs of guilt from all the completely fictional people I ran over, and decided that perhaps a life of crime was not for me. I logged out, whipped up an enforcer character and jumped into the Social District so I could turn my standard-looking squad-car into a love-mobile of justice. I painted it bright pink and slapped a <a href="http://www.xbox360videogames.com/recommends/3RedLightFIXVIDEOGuide" style="" target="_blank" rel="nofollow" onmouseover="self.status='http://www.xbox360videogames.com/recommends/3RedLightFIXVIDEOGuide';return true;" onmouseout="self.status=''">red</a> love-heart on the sides. Playing as an enforcer required a lot more restraint, as the notoriety meter is replaced by a prestige meter, and unlawful actions cause it to drain. That meant that I rapidly had to learn to not blow through five people crossing a road in my love-mobile. Of course, slaying criminals causes it to go up, and arresting them without killing them causes it to increase even further. Stealing a car makes it decrease slightly, although the real punishment came from an NPC who, after commandeering her vehicle, said to me &#8220;Y&#8217;know, this is why everybody hates you guys.&#8221; Ouch.</p>
<p>Sometime around hour three I accepted a mission to try to halt a group of four extremely high-threat criminals. I called for <a href="http://www.xbox360videogames.com/recommends/CopyThatGame" style="" target="_blank" rel="nofollow" onmouseover="self.status='http://www.xbox360videogames.com/recommends/CopyThatGame';return true;" onmouseout="self.status=''">backup</a> and tracked them to the hospital at the southern end of the city. As I pulled up, the whole crew drove past. One jumped out of their car and took me out in a couple of shots. My call for <a href="http://www.xbox360videogames.com/recommends/CopyThatGame" style="" target="_blank" rel="nofollow" onmouseover="self.status='http://www.xbox360videogames.com/recommends/CopyThatGame';return true;" onmouseout="self.status=''">backup</a> was picked up by four other players and, as the criminals raced through the streets, we coalesced at the mall in the west. There we tried to capture various points. The criminals holed up on an upper tier and laid waste to us. No matter which enter from, the crims were far more heavily armed and were able to hold down the fort.</p>
<div id="attachment_1450" class="wp-caption aligncenter" style="width: 478px"><img class="size-full wp-image-1450" title="Bustin' Crims in APB" src="http://www.xbox360videogames.com/wp-content/uploads/2010/05/BustinCrimsinAPB-4.jpg" alt="Bustin' Crims in APB" width="468" height="333" /><p class="wp-caption-text">The Waterfront is longer and thinner than Financial. Also, boats!</p></div>
<p>Each district is built to support 100 players. Coming from a rather heavy MMO background, that didn&#8217;t sound like a lot of players, but even though I was playing on a server with about half the maximum, the game world never felt empty. Going on missions, 100 players was enough of a pool to draw from that there would be a good variety of opponents and allies, but small enough that if you played for a few hours, as I did, you&#8217;d get to know some names. One player I was pursing on a criminal-versus-criminal mission was later paired with me as an ally. He wasn&#8217;t the best player, and having killed him several times earlier, I feared he probably wouldn&#8217;t be forthcoming with the help. I was right.</p>

<p>Driving through the Waterfront as an enforcer, rockets whizzed past my car and fleets of cars passed me in both directions. Sure, they couldn&#8217;t directly affect me – for now – but they helped build excitement. When I got out of my van and entered a warehouse (there are quite a lot of enterable buildings) to diffuse a car-bomb, the rocket-toting crims drove past and blew up my van. Dicks.</p>
<p>Coworkers had seen APB at various events over the years and had told me there were numerous issues that were bringing the ambitious game down. While what I saw was certainly not perfect, I saw very few of the aforementioned issues. When I asked EJ Moreland about specifics, he told me &#8220;Yeah, we had issues. We had animation issues, server issues, lag issues…&#8221; But it was looking much improved. There were occasional hiccups – a little rubber-banding and occasional animation-skips, and little nit-picky things – trying to get off a ladder just a little too early causes you to fall off the building – but it was highly playable and even enjoyable. Realtime Worlds still has a little over a month before APB launches which is plenty of time for bugfixing, especially after the game enters open beta in the next couple weeks.</p>
<p>[<a href="http://au.pc.ign.com/articles/109/1092121p1.html" target="_blank">Source</a>]</p>
]]></content:encoded>
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		<title>APB Hands-on Preview</title>
		<link>http://www.xbox360videogames.com/featured-articles/apb-handson-preview?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=rss&amp;utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=apb-handson-preview</link>
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		<pubDate>Sat, 22 May 2010 00:53:42 +0000</pubDate>
		<dc:creator>Prisqua</dc:creator>
				<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[PC Previews]]></category>
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		<guid isPermaLink="false">http://www.xbox360videogames.com/?p=1429</guid>
		<description><![CDATA[As a Criminal your job is to run over pedestrians, mug them, break into their shops and steal their cars; basically, cause as much havoc as possible. As an Enforcer, your job is to stop the Criminals in their tracks. This is what APB is all about. You&#8217;d think, then, that the Criminals and the [...]]]></description>
			<content:encoded><![CDATA[<a href="http://www.xbox360videogames.com/featured-articles/apb-handson-preview" title="Link to APB Hands-on Preview"><img class="wppt_float_left" src="http://www.xbox360videogames.com/wp-content/uploads/wp-post-thumbnail/01D8cm.jpg" alt="APB Hands-on Preview" title="APB Hands-on Preview" width="50" height="50" /></a><p>As a Criminal your job is to run over pedestrians, mug them, break into their shops and steal their cars; basically, cause as much havoc as possible. As an Enforcer, your job is to stop the Criminals in their tracks. This is what APB is all about.</p>
<p>You&#8217;d think, then, that the Criminals and the Enforcers would hate each other. Not just any old hate &#8211; the kind that&#8217;s always overused and applied to everything &#8211; but spit in your face if I see you walking in the street hate. There&#8217;s probably an element of that, but such strong emotion betrays the dependency the two rival factions have on one another. APB&#8217;s Criminals and Enforcers are intrinsically linked. Without one another, APB would be nothing.<span id="more-1429"></span></p>
<p>This, I discover during a hands-on session at EA&#8217;s recent spring showcase, is what&#8217;s most interesting about Realtime Worlds&#8217; Grand Theft Auto MMO, as it&#8217;s so often been described. Sure, the character customisation, which we&#8217;ve seen at previous events, is incredible, and the game&#8217;s business model, which allows players to sell user created gubbins to other players for game time, is genuinely interesting. But APB will live or die on the quality of its combat; the simple act of shooting people in the face; the innovative, perhaps even revolutionary way Criminals and Enforcers depend on each other to have fun. As a Criminal, there is no fun in the mindless destruction of AI-controlled flesh and bone, the burning of virtual cars that belong to no-one, or the stealing of cash no-one wants to spend. The fun comes when someone not only cares that you&#8217;re acting like a tool, but clips you around the ear for it.</p>
<div id="attachment_1431" class="wp-caption aligncenter" style="width: 624px"><img class="size-full wp-image-1431" title="APB Hands-on Preview" src="http://www.xbox360videogames.com/wp-content/uploads/2010/05/all_points_bulletin_1.jpg" alt="APB Hands-on Preview" width="614" height="346" /><p class="wp-caption-text">Each server will house 100,000 players. That should ensure each version of fictional city San Paro feels nice and busy.</p></div>
<p><br />
I am in the Financial District of San Paro, one of two action districts that&#8217;ll be live in time for the game&#8217;s release. I am hanging out of the passenger window of a car, shooting pedestrians in the face for no reason other than I think it&#8217;s funny. Someone from Dundee, where Realtime Worlds is based, is driving. Another journalist is hanging out of the backseat window, also taking pot shots. We run over lots of people. Lots of them. They scream as they crumble under the force of our metal monstrosity. We are building up notoriety, which, hopefully, will drive the Enforcers crazy.</p>
<p>Our team leader accepts a mission, which then pops up on the top right hand corner of the screen. We are to drive to four cars and burn them. Their locations are clearly visible because APB&#8217;s objective marker, displayed on the HUD, is brilliant. It only takes a few minutes to get to the first car. I get out, using the classic W,A,S,D control scheme to move, and Shift to sprint, then press F to begin pouring petrol all over the vehicle. Once done, I light the fuel. The car erupts in a blaze of fire. I run back to our getaway car &#8211; inside my two companions are waiting patiently. Then we drive off towards the next car.</p>
<div id="attachment_1432" class="wp-caption aligncenter" style="width: 624px"><a href="http://www.xbox360videogames.com/wp-content/uploads/2010/05/all_points_bulletin_2.jpg"><img class="size-full wp-image-1432" title="APB Hands-on Preview" src="http://www.xbox360videogames.com/wp-content/uploads/2010/05/all_points_bulletin_2.jpg" alt="APB Hands-on Preview" width="614" height="343" /></a><p class="wp-caption-text">We can&#39;t wait to wind up our defeated opponents by forcing them to hear our composed death themes.</p></div>
<p>It&#8217;s not long before an APB &#8211; All Points Bulletin &#8211; is sent out to Enforcers who are in the vicinity. They will have seen the APB logo flash on their screen, an alert that the game has dynamically matched them as our opponents. There is no lobby. No server to select. No waiting. All this has been done in real time, which, given the name of the developer, is the least you would expect. I am also alerted. I know we are in trouble. The Enforcers are coming.</p>
<p>The engagement begins as a sort of urban vehicle-on-vehicle drive by. I am pumping as much lead from my assault rifle into the enemy car and its passengers as rapid presses of the left mouse button will allow, occasionally zooming in for increased accuracy with a click of the right mouse button. Eventually, our bonnet starts to wave the white flag &#8211; smoke is billowing out. &#8220;It&#8217;s going to explode,&#8221; says my team leader through the game&#8217;s team-based voice chat. &#8220;You&#8217;d better get out.&#8221; I heed his advice.</p>
<div id="attachment_1433" class="wp-caption aligncenter" style="width: 624px"><a href="http://www.xbox360videogames.com/wp-content/uploads/2010/05/all_points_bulletin_3.jpg"><img class="size-full wp-image-1433" title="APB Hands-on Preview" src="http://www.xbox360videogames.com/wp-content/uploads/2010/05/all_points_bulletin_3.jpg" alt="APB Hands-on Preview" width="614" height="343" /></a><p class="wp-caption-text">Weapons are swapped by scrolling the mouse wheel. Ammo is replenished from crates found throughout the city.</p></div>
<p>On foot, APB feels very much like Grand Theft Auto &#8211; that is, like GTA, APB is a third-person shooting game set in a contemporary fictional city. Mouse control makes aiming a breeze, but headshots are difficult. In classic online shooter fashion, most players strafe left and right as they try to keep their targeting reticule aimed, hopefully, at enemy heads. When you do die &#8211; and you will, often &#8211; you respawn nearby. I spend a lot of time sprinting back to the action. But then, I am an APB virgin.</p>
<p>The Financial District is a twisting, turning, vertical jungle of towering concrete and advertisements. Driving will only get you so far &#8211; but it does so quickly. More often than not you&#8217;ll get as close as possible to your objective marker, then get out and sprint the rest of the way. The F button is used to vault fences, smash open doors, climb up ladders to rooftops and activate all the context sensitive actions in the game, such as pouring petrol on cars. Much of my time is spent climbing and running about, trying to find sneaky routes back to areas I know Enforcers have assaulted. Remember, these are real people you&#8217;re shooting at. And real people shoot back good and proper.</p>
<p>Occasionally I hear player voices, and they&#8217;re not from my team mates. That&#8217;s because APB has what Realtime Worlds calls &#8220;locational-based VOIP&#8221;. If you talk through your headset, nearby players will hear your voice whether they&#8217;re in your team or not. So, when you scream a profanity after getting killed, be aware that you&#8217;re doing so in a public space.</p>
<p>In another mission, we&#8217;re charged with stealing four suitcases full of cash from four separate locations and returning them to a safe point. As in the burning cars mission, we drive toward the objectives in a stolen car. This time, though, I drive. APB&#8217;s cars seem hard to control at first. The drift-oriented driving model is grounded in reality, but it&#8217;s clearly been designed to lend the game a dramatic, action feel. It&#8217;s pretty much essential to use the space bar to handbrake around corners, for example. But you soon get used to it. Driving never gets easy &#8211; it always requires careful attention, particularly as a Criminal who&#8217;s trying to escape pursuing Enforcers &#8211; but it&#8217;s not frustrating. The potential is clear: bumper to bumper car chases and lots of shooting.</p>
<p>Soon enough, an APB is sent out, and a group of Enforcers is hot on our tail. With the suitcases stolen, the mission progresses to a second stage: to defend an area for three minutes. We drive towards the objective and hole up behind cover up on higher ground, waiting for the Enforcers to arrive. When they do, all hell breaks loose. There is a lot of shooting, a lot of dying, a lot of respawning, and more dying. Somewhat inevitably, we fail the mission. The Enforcers have won, and are rewarded with loads of cash. Bah.</p>
<div id="attachment_1437" class="wp-caption aligncenter" style="width: 610px"><img class="size-full wp-image-1437" title="APB Hands-on Preview" src="http://www.xbox360videogames.com/wp-content/uploads/2010/05/all_points_bulletin_7.jpg" alt="APB Hands-on Preview" width="600" height="480" /><p class="wp-caption-text">You&#39;ll be able to sell items you&#39;ve created on APB&#39;s auction house for Realtime Worlds Points, which can in turn be used to buy game time.</p></div>
<p>What&#8217;s great about APB, and indeed what sets it apart from most MMOs, is that progression is entirely skill based. Let&#8217;s be honest, if you put loads of time into most MMOs you&#8217;ll end up with a powerful character. If you go up against another player who&#8217;s of a lower level than you, 99 per cent of the time you&#8217;ll kick his arse, even if you&#8217;re using your nose to press the hotkeys. In APB, however, your chance to shoot someone in the face is determined by your skill with a mouse, not a dice roll. Really, if you&#8217;re good at shooters, you&#8217;ll probably be good at APB. Even though I&#8217;d only played the game for half an hour, I felt I had a chance against the schooled beta testing Enforcers. I felt I had a chance not because my gun did 330 more points of damage than my opponent&#8217;s, but because I know how to headshot.</p>
<p>What this means is that APB is not just another MMO. It&#8217;s not trying to dethrone World of Warcraft. It&#8217;s not got orks or elves or flaming swords. It&#8217;s not, even, a GTA MMO. APB is a massively multiplayer online game of cops and robbers that busts a gut to strip away all the boring stuff you normally find in MMOs. This is why APB has a chance of being something special, and this is why you should care.</p>
<p><img class="aligncenter size-full wp-image-1436" title="APB Hands-on Preview" src="http://www.xbox360videogames.com/wp-content/uploads/2010/05/all_points_bulletin_6.jpg" alt="APB Hands-on Preview" width="750" height="600" /></p>
<p><img class="aligncenter size-full wp-image-1434" title="APB Hands-on Preview" src="http://www.xbox360videogames.com/wp-content/uploads/2010/05/all_points_bulletin_4.jpg" alt="APB Hands-on Preview" width="750" height="600" /></p>
<p><a href="http://www.xbox360videogames.com/wp-content/uploads/2010/05/all_points_bulletin_5.jpg"><img class="aligncenter size-full wp-image-1435" title="APB Hands-on Preview" src="http://www.xbox360videogames.com/wp-content/uploads/2010/05/all_points_bulletin_5.jpg" alt="APB Hands-on Preview" width="752" height="600" /></a></p>
<p>[<a href="http://www.videogamer.com/pc/all_points_bulletin/preview-2369.html" target="_blank">Source</a>]</p>
]]></content:encoded>
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		<title>First Looks All Points Bulletin AKA APB</title>
		<link>http://www.xbox360videogames.com/pc-gaming/pc-video-game-release/points-bulletin-aka-apb?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=rss&amp;utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=points-bulletin-aka-apb</link>
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		<pubDate>Sat, 22 May 2010 00:20:08 +0000</pubDate>
		<dc:creator>Prisqua</dc:creator>
				<category><![CDATA[PC Previews]]></category>
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		<guid isPermaLink="false">http://www.xbox360videogames.com/?p=1418</guid>
		<description><![CDATA[In terms of weapons, I was only able to play around with the standard-issue assault rifles, handguns and grenades, but I&#8217;m told a whole range of weapons will be available to both sides from various reputable (and not so reputable) sources. Regardless, if there&#8217;s one thing I noticed in my playtest, it&#8217;s that you shouldn&#8217;t [...]]]></description>
			<content:encoded><![CDATA[<a href="http://www.xbox360videogames.com/pc-gaming/pc-video-game-release/points-bulletin-aka-apb" title="Link to First Looks All Points Bulletin AKA APB"><img class="wppt_float_left" src="http://www.xbox360videogames.com/wp-content/uploads/wp-post-thumbnail/iiGmIh.jpg" alt="First Looks All Points Bulletin AKA APB" title="First Looks All Points Bulletin AKA APB" width="50" height="50" /></a><p>In terms of weapons, I was only able to play around with the standard-issue assault rifles, handguns and grenades, but I&#8217;m told a whole range of weapons will be available to both sides from various reputable (and not so reputable) sources. Regardless, if there&#8217;s one thing I noticed in my playtest, it&#8217;s that you shouldn&#8217;t expect firefights to be a simple case of run-and-gun – some key locations in the city are surrounded by twisting alleyways and some with huge open areas, so tactics are necessary to avoid coming a cropper.<span id="more-1418"></span></p>
<p>After sitting down to play a few missions for a good hour or two, I came away feeling something that is rare for me when it comes to Massive Multiplayer Online games – a desire to carry on playing. The presentation and structure of play makes this a more casual (and in my case, fun) experience than hardcore grind-fests such as World of Warcraft.<br />
<br />
There&#8217;s ample reward for getting hooked as well. The game comes with 50 hours of game time within the Action District, but you can top up your hours or purchase a monthly subscription for unlimited time in the main gameplay arena. But besides the chaos and destruction is a deep level of creation and customisation that makes APB truly feel MMO-worthy.</p>
<p>As well as creating almost every aspect of your character, there&#8217;s a vehicle studio to tune various acquired cars, and a music studio that allows you to play with a sequencer and make your own &#8216;death jingles.&#8217; The next time you kill an enemy, that ditty will play on their screen, just to rub it in. Make it something annoying, like the McDonald&#8217;s <a href="http://www.xbox360videogames.com/recommends/WPNOW" style="" target="_blank" rel="nofollow" onmouseover="self.status='http://www.xbox360videogames.com/recommends/WPNOW';return true;" onmouseout="self.status=''">theme</a> tune, for maximum impact.</p>
<p>RealTime Worlds&#8217; tagline for APB is &#8216;Creativity, Conflict and Celebrity.&#8217; Excelling at one of the first two elements and the &#8216;celebrity&#8217; status becomes available to you in the form of social notoriety. If you&#8217;re known for being a bit of a hotshot in combat, then your bounty from the opposing side ticks up. Whoever kills you wins the bounty – and a renewed price on their own head.</p>
<p>On the flip-side, you can get &#8216;famous&#8217; by simply creating a lot of items and passing it on to other players. Apparently the editing modes are so intricate that one could create totally custom designs and sell them for RealTime World Points – the virtual currency that gives you game time in the APB&#8217;s Action District. The developer hopes that, despite being unproven, this online marketplace scheme will take off.</p>
<p>Throw in virtual rewards, leaderboards, social leagues, and even the ability to place statues of yourself in San Pero, and you have a game that has the potential to be the next evolution of open-world games. Of course, between now and then there remains a few questions unanswered – will exploring the Action District without engaging in missions every so often get tedious, for example – but it&#8217;s something that the ongoing Beta will hope to address before launch.</p>
<p><img class="aligncenter size-full wp-image-1423" title="First Looks All Points Bulletin AKA APB" src="http://www.xbox360videogames.com/wp-content/uploads/2010/05/apb4.jpg" alt="First Looks All Points Bulletin AKA APB" width="640" height="360" /></p>
<p><img class="aligncenter size-full wp-image-1421" title="First Looks All Points Bulletin AKA APB" src="http://www.xbox360videogames.com/wp-content/uploads/2010/05/apb21.jpg" alt="First Looks All Points Bulletin AKA APB" width="640" height="360" /></p>
<p><img class="aligncenter size-full wp-image-1422" title="First Looks All Points Bulletin AKA APB" src="http://www.xbox360videogames.com/wp-content/uploads/2010/05/apb3.jpg" alt="First Looks All Points Bulletin AKA APB" width="640" height="360" /></p>
<p><a href="http://www.xbox360videogames.com/wp-content/uploads/2010/05/apb1.jpg"><img class="aligncenter size-full wp-image-1420" title="All Points Bulletin AKA APB" src="http://www.xbox360videogames.com/wp-content/uploads/2010/05/apb1.jpg" alt="All Points Bulletin AKA APB" width="640" height="360" /></a>[<a href="http://spong.com/detail/editorial.jsp?eid=10110125&amp;cid=&amp;tid=&amp;pid=&amp;plid=&amp;page=2" target="_blank">Source</a>]</p>
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		<title>APB Payment Model FAQ</title>
		<link>http://www.xbox360videogames.com/pc-gaming/pc-news/apb-payment-model-faq?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=rss&amp;utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=apb-payment-model-faq</link>
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		<pubDate>Thu, 06 May 2010 22:24:26 +0000</pubDate>
		<dc:creator>Prisqua</dc:creator>
				<category><![CDATA[PC News]]></category>
		<category><![CDATA[All Points Bulletin™]]></category>
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		<guid isPermaLink="false">http://www.xbox360videogames.com/?p=1196</guid>
		<description><![CDATA[APB Business Model at a Glance * Purchase a retail version of APB – either in-store or online. $49.99 US – £34.99 UK – €49.99 EU (Suggested Retail Pricing) * APB includes 50 hours of Gametime and unlimited free access to the Social Districts where all of the game&#8217;s customization takes place * After the [...]]]></description>
			<content:encoded><![CDATA[<h3>APB Business Model at a Glance</h3>
<p>* Purchase a retail version of APB – either in-store or online.<br />
$49.99 US – £34.99 UK – €49.99 EU (Suggested Retail Pricing)</p>
<p>* APB includes 50 hours of Gametime and unlimited free access to the Social Districts where all of the game&#8217;s customization takes place</p>
<p>* After the 50 hours of Gametime are consumed, choose either:</p>
<p>* Gametime 20 hours for $6.99 US – £5.59 UK – €6.29 EU – for those who expect to play infrequently. (Gametime Hours never expire)</p>
<p>* Unlimited Gametime 30 days for $9.99 US – £7.99 UK – €8.99 EU – for those who expect to play frequently. (With discounts for 90 day and 180 day selections)</p>
<p>* All Realtime Worlds services, including Gametime packages are purchased with RTW Points – real money values shown above are RTW Points-value equivalents.</p>
<p>* No commitments – you’re only charged when you select additional Gametime to purchase, no automatic payments are required.</p>
<p>* Earn RTW Points by selling your customized creations or rare item rewards on the Marketplace, and use these RTW Points to purchase services such as Gametime packages!<span id="more-1196"></span></p>
<h3>What are RTW Points, and what are they used for?</h3>
<p>RTW Points are a virtual currency purchased with real world money and are used to purchase services from Realtime Worlds such as Gametime.</p>
<p>You can also use RTW Points to purchase items from other players on the Marketplace or sell your own items on the Marketplace to gain additional RTW Points.</p>
<p>When you purchase a <a href="http://www.xbox360videogames.com/recommends/CopyThatGame" style="" target="_blank" rel="nofollow" onmouseover="self.status='http://www.xbox360videogames.com/recommends/CopyThatGame';return true;" onmouseout="self.status=''">copy</a> of APB, we give you an initial 100 RTW Points free to spend any way you choose.</p>
<h3>How do I buy RTW Points?</h3>
<p>You can purchase RTW Points at any time, whether in-game or from our website.</p>
<p>The following RTW Points packages will be available at release:</p>
<p>Package (US Price, EU Price, UK Price)</p>
<p>200 RTW Points package ($ 4.99, € 4.49, £ 3.99)</p>
<p>400 RTW Points package ($ 9.99, € 8.99, £ 7.99)</p>
<p>600 RTW Points package ($ 14.99, € 13.49, £ 11.99)</p>
<p>1400 RTW Points package ($ 34.99, € 31.49, £ 27.99)</p>
<p>2600 RTW Points package ( $ 64.99, € 58.49, £ 51.99)</p>
<h3>What is the difference between Gametime Hours and Gametime Unlimited &#8211; why the choice?</h3>
<p>We believe that everyone plays online games at different levels of participation – some only play for a few hours per week or month, but many others play for several hours a week or more.</p>
<p>Because of this diversity, we are offering the choice in value based on your specific play-style.</p>
<p>The following Gametime packages are available at release:</p>
<p>GAMETIME Packages (RTW Points Cost)</p>
<p>Gametime 20 Hours (280)</p>
<p>Unlimited 30 Days (400)</p>
<p>Unlimited 90 Days (1140)</p>
<p>Unlimited 180 Days (2160)</p>
<p>Gametime Hours allow you to play at your own pace – jump in and jump out when you want, and only the hours you actually play in an Action District are consumed. In addition, Gametime Hours never expire without use – so you always know the time you’ve purchased will be available until used.</p>
<p>Gametime Hours are great value for those planning on infrequent or short play sessions.</p>
<p>Gametime Unlimited Each Gametime Unlimited package grants unlimited Action District access for a period of consecutive days.</p>
<p>Gametime Unlimited packages are a great value for those who expect to play frequently and in longer sessions.</p>
<h3>Why do I have to pay an ongoing cost?</h3>
<p>APB is a persistent, online game with servers hosted by Realtime Worlds out of state-of-the-art datacenters to ensure the highest quality experience for all players – no inconsistent peer-to-peer hardware or networking issues.</p>
<p>Your ongoing purchases go towards the costs of maintaining this high quality service and help fund additional development for ongoing content and gameplay additions.</p>
<h3>What can I do in APB if I don&#8217;t want to pay further costs?</h3>
<p>Once you’ve purchased APB via retail and established your Realtime Worlds account, you will always have free access to the Social Districts – including the Customization studios and the Marketplace.</p>
<h3>Does Realtime Worlds offer items for sale that cost RTW Points?</h3>
<p>No. We believe that you and other players should drive the item economy within APB via the Marketplace.<br />
Additionally, it is our belief that the prices for Marketplace sales should be set by you the player. You can choose to sell items on the Marketplace for either RTW Points or in-game currency.</p>
<h3>Can I create items and sell them to other players?</h3>
<p>Yes. However, selling your creations to other players incurs a small RTW Points fee. This process is called Manufacturing a customized item.</p>
<p>The following Manufacturing costs will be present at release:</p>
<p>Item Type (MFG cost in RTW points)</p>
<p>All vehicles (10)</p>
<p>Clothing &#8211; Major (head, torso, legs) (5)</p>
<p>Clothing &#8211; Minor (accessories, underwear, and footwear) (2)</p>
<p><a href="http://www.xbox360videogames.com/recommends/WPNOW" style="" target="_blank" rel="nofollow" onmouseover="self.status='http://www.xbox360videogames.com/recommends/WPNOW';return true;" onmouseout="self.status=''">Theme</a> / Song (2)</p>
<p>Symbol (2)</p>
<p>Remember, there are NEVER any charges for all personal customization.</p>
<h3>Why charge such low RTW Points value Manufacturing costs at all?</h3>
<p>We believe the quality of the experience would suffer if the Marketplace were inundated with junk. The intent of the nominal Manufacturing charge is to prevent high volume of low quality items from crowding the Marketplace listings.</p>
<p>Additionally, we are investigating systems that would recognize reputable sellers and save on their Manufacturing costs.</p>
<h3>Why is the amount I receive for a successful Marketplace sale different than the final auction price?</h3>
<p>Similar to other auctions, there is commission on successful transactions.</p>
<p>However, there are no listing fees nor is there any charge for unsuccessful Marketplace auctions.</p>
<h3>What about items I’ve already equipped or worn?</h3>
<p>When you equip a weapon or wear a customized shirt, for example, that item becomes “worn”.</p>
<p>“Worn” items cannot be traded to other players without first paying a Refurbishment cost.</p>
<p>This Refurbishment cost is charged in the same currency as the original item.</p>
<p>For example, if you wear a customized shirt that you purchased from the Marketplace – the Refurbishment fee would be in RTW Points as that shirt would require a Manufacturing fee before it could be traded or sold.</p>
<p>However, if you purchased an N-Tec Assault Rifle from a Contact, equipped it, and then decided to trade it to another player – the Refurbishment fee would be in in-game currency because the item was originally purchased in the same fashion.</p>
<p>Simple rule: if the item was originally a customized item – such as clothing or a vehicle – Refurbishment would cost RTW Points; otherwise, if it was purchased from a Contact – Refurbishment would cost in-game currency.</p>
<p>The following Refurbishment costs will be present at release:</p>
<p>Item Type (REF cost in RTW points)</p>
<p>All vehicles (10)</p>
<p>Clothing &#8211; Major (head, torso, legs) (5)</p>
<p>Clothing &#8211; Minor (accessories, underwear, and footwear) (2)</p>
<p><a href="http://www.xbox360videogames.com/recommends/WPNOW" style="" target="_blank" rel="nofollow" onmouseover="self.status='http://www.xbox360videogames.com/recommends/WPNOW';return true;" onmouseout="self.status=''">Theme</a> / Song (2)</p>
<p>Symbol (2)<br />
</p>
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		<title>APB (All Points Bulletin™), Pre-Order Incentives AND EVOLUTIONARY PAYMENT MODEL</title>
		<link>http://www.xbox360videogames.com/pc-gaming/pc-news/apb-release-date-announced?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=rss&amp;utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=apb-release-date-announced</link>
		<comments>http://www.xbox360videogames.com/pc-gaming/pc-news/apb-release-date-announced#comments</comments>
		<pubDate>Thu, 06 May 2010 22:09:45 +0000</pubDate>
		<dc:creator>Prisqua</dc:creator>
				<category><![CDATA[PC News]]></category>
		<category><![CDATA[All Points Bulletin™]]></category>
		<category><![CDATA[APB]]></category>
		<category><![CDATA[APB release date]]></category>

		<guid isPermaLink="false">http://www.xbox360videogames.com/?p=1189</guid>
		<description><![CDATA[APB release date has been announced, June 29th North America and July 2nd Europe! Realtime Worlds and EA Announce Global Ship Dates for APB (All Points Bulletin™), Pre-Order Incentives AND EVOLUTIONARY PAYMENT MODEL. Summer Global Release Set for the Year’s Hottest Online Action Game Dundee, UK – April 30, 2010 – Realtime Worlds, Inc. and [...]]]></description>
			<content:encoded><![CDATA[<p>APB release date has been announced, June 29th North America and July 2nd Europe!</p>
<p style="text-align: left;"><strong>Realtime Worlds and EA Announce Global Ship Dates for APB (All Points Bulletin™), Pre-Order Incentives AND EVOLUTIONARY PAYMENT MODEL.</strong></p>
<p>Summer Global Release Set for the Year’s Hottest Online Action Game</p>
<p>Dundee, UK – April 30, 2010 – Realtime Worlds, Inc. and Electronic Arts Inc. (NASDAQ: ERTS), today announced that APB (All Points Bulletin™) will be released for the PC on June 29th in North America, July 1st in mainland Europe and July 2nd in the UK. APB takes the universal <a href="http://www.xbox360videogames.com/recommends/WPNOW" style="" target="_blank" rel="nofollow" onmouseover="self.status='http://www.xbox360videogames.com/recommends/WPNOW';return true;" onmouseout="self.status=''">theme</a> of Criminals and Enforcers and brings it to a persistent, open-world, online multiplayer setting in the modern, crime-ridden fictional city of San Paro. Some players will achieve notoriety by feeding on the city, its people and its businesses…the Criminals. Some will live by a higher code and instead feed on the criminals and their organizations…the Enforcers. This dynamic where players become the core content for other players is one of the many unique features of APB.<span id="more-1189"></span></p>
<p>David Jones, Creative Director of Realtime Worlds said: “We’re delighted to finally be announcing the release date for APB, and we’re looking forward to welcoming players on to the mean streets of San Paro. Gamers will soon get to experience a world of unparalleled customization, conflict and celebrity – whether they choose to be a Criminal or an Enforcer.”</p>
<p>Founded by industry legend David Jones, creator of Lemmings, Grand Theft Auto 1 &amp; 2 and Crackdown, Realtime Worlds’ latest project, APB, introduces a unique payment model defined by three core concepts: value, flexibility and no commitments. Players pay precisely for time spent in the game’s action districts.</p>

<p>Gamers can purchase a retail version of APB either in-store or via digital download at standard retail price of SRP $49.99, £34.99, €49.99. The game includes 50 hours of action gameplay out of the box plus unlimited time in APB’s social districts customizing, socializing and trading in the marketplace. Once the 50-hours are up, players have flexibility: top up their game time from as little as SRP $6.99 (£5.59, €6.29) for an additional 20 hours, or opt to purchase a 30-day unlimited package for only SRP $9.99 (£7.99, €8.99) with discounts available for 90 and 180 days. In addition to this flexible payment model, players can also earn game time by actually playing the game. APB provides avenues for accomplished gamers or creators to earn rewards for their creativity and subsidize their ongoing costs with their in-game efforts.</p>
<p>David Jones added: “We wanted to provide a simple and flexible way for occasional and core players alike to pay for their play without being financially tethered to the game. The model also provides an opportunity for customers to subsidize their costs by leveraging their talent or market savvy in the ‘points’ Marketplace. Highly talented players could potentially even play for free in this way”.</p>
<p>Customers can pre-order the game from leading retailers and online from <a href="http://www.apb.com" target="_blank">www.apb.com</a> and <a href="http://www.eastore.com" target="_blank">www.eastore.com</a>. Pre-order incentives include early access ‘APB VIP’ game time, access to the ‘Key to the City’ demo, exclusive in-game Asylum Upgraded Criminal Car and Enforcer upgraded Patrol Car, C.S.A Enforcer and Asylum Criminal clothing, ‘Chicken’ and ‘Strike-a-pose’ exclusive Emotes.</p>
<p>David DeMartini, Senior Vice-President and General Manager, EA Partners, added: “It’s an honor to be working with Realtime Worlds to bring an exciting and original new IP to PC gamers. We’re confident that the action and customization in the game will prove to be a huge hit.”</p>
<p>APB is rated 18 by PEGI and is not yet rated by the ESRB. Please visit <a href="http://www.pegi.info" target="_blank">www.pegi.info</a> for more information. For more information on APB, please visit www.apb.com. Follow us on Twitter at <a href="http://twitter.com/apbgame" target="_blank">http://twitter.com/apbgame</a> and Facebook <a href="http://www.facebook.com/apbgame" target="_blank">www.facebook.com/apbgame</a>.</p>
<p><strong>* Internet connection required</strong></p>
<blockquote><p><em>About Realtime Worlds<br />
Realtime Worlds is one of the largest and most successful independent game developers in the world. Founded in 2002 by Creative Director David Jones with gaming industry veterans Ian Hetherington and Tony Harman, and joined by CEO Gary Dale in April 2009, the company has grown to more than 300 exceptionally talented staff. Realtime Worlds’ experienced teams have a tremendous history of creating some of the world’s bestselling video games, including the global hit franchises ‘Lemmings’ and ‘Grand Theft Auto’.</em></p>
<p><em>Realtime Worlds launched its first title, Crackdown, on Xbox <a href="http://www.xbox360videogames.com/recommends/Everything4360" style="" target="_blank" rel="nofollow" onmouseover="self.status='http://www.xbox360videogames.com/recommends/Everything4360';return true;" onmouseout="self.status=''">360</a> in early 2007. The debut game broke records for demo downloads, sold approximately 1.5 million copies, and won multiple awards including prestigious BAFTA and Develop Industry Excellence awards. Realtime Worlds is currently working on All Points Bulletin (http://www.apb.com), a persistent, online action game with a contemporary urban setting and themed around celebrity, conflict, competition and creativity. In June 2009 Realtime Worlds entered into an exclusive marketing and distribution agreement with EA Partners to bring APB to PC in Summer 2010.</em></p></blockquote>
<blockquote><p><em>About Electronic Arts</em></p>
<p><em>A SPORTS, EA Mobile and POGO are trademarks or registered trademarks of Electronic Arts Inc. © 2005 &#8211; 2010 Realtime Worlds. All Rights Reserved. APB All Points Bulletin is a trademark of Realtime Worlds Inc. and its affiliated companies.</em></p>
<p><em>All other trademarks are the property of their respective owners.</em></p></blockquote>
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<p>[<a href="http://apb-evolved.com/news/124-press-release-release-date-payment-model-a-pre-order-incentives" target="_blank">Via Source</a>]</p>
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		<title>Sims 3 Beats Out WoW As Top 2009 PC Seller</title>
		<link>http://www.xbox360videogames.com/pc-gaming/pc-news/sims-3-beats-wow-top-2009-pc-seller?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=rss&amp;utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=sims-3-beats-wow-top-2009-pc-seller</link>
		<comments>http://www.xbox360videogames.com/pc-gaming/pc-news/sims-3-beats-wow-top-2009-pc-seller#comments</comments>
		<pubDate>Sat, 16 Jan 2010 22:30:40 +0000</pubDate>
		<dc:creator>Prisqua</dc:creator>
				<category><![CDATA[PC News]]></category>
		<category><![CDATA[Activision]]></category>
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		<guid isPermaLink="false">http://www.xbox360videogames.com/?p=973</guid>
		<description><![CDATA[Electronic Arts&#8217; acclaimed sequel The Sims 3 was the highest-selling PC game at retail in the United States during calendar 2009 according to tracking firm NPD, beating Blizzard&#8217;s World of Warcraft expansion pack Wrath of the Lich King. Those top two games were indicative of the rest of the list: together, the WarCraft and The [...]]]></description>
			<content:encoded><![CDATA[<p>Electronic Arts&#8217; acclaimed sequel The <a href="http://www.xbox360videogames.com/recommends/sims3" style="" target="_blank" rel="nofollow" onmouseover="self.status='http://www.xbox360videogames.com/recommends/sims3';return true;" onmouseout="self.status=''">Sims 3</a> was the highest-selling PC game at retail in the United States during calendar 2009 according to tracking firm NPD, beating Blizzard&#8217;s World of Warcraft expansion pack Wrath of the Lich King.<span id="more-973"></span></p>
<p>Those top two games were indicative of the rest of the list: together, the WarCraft and The Sims series were responsible for six out of the top ten bestselling retail PC games, including The <a href="http://www.xbox360videogames.com/recommends/sims3" style="" target="_blank" rel="nofollow" onmouseover="self.status='http://www.xbox360videogames.com/recommends/sims3';return true;" onmouseout="self.status=''">Sims 3</a>&#8216;s predecessor The Sims 2: Double Deluxe, which bundles the main game and various expansion packs.</p>
<p>NPD says PC game retail sales were hit even harder than the broader industry in 2009, with revenues down 23 percent year-over-year to $538 million, as compared to a total 11 percent software decline for the industry as a whole. In addition to the general environment of weakened consumer confidence, PC game retail sales likely suffered further from the ongoing growth of digital distribution.</p>
<p>Outside of the two main PC juggernaut franchises, the PC version of Infinity Ward&#8217;s multiplatform hit Call of Duty: Modern Warfare 2 was the highest-selling game on the list, coming in at number five. And Spore, from original The Sims creator Maxis, ranked at number eight.</p>
<p>Two other core-oriented games, BioWare&#8217;s Dragon Age: Origins and The Creative Assembly&#8217;s PC-exclusive Empire: Total War, managed to make the list at numbers nine and 10 respectively.</p>
<p>NPD&#8217;s list of top-selling retail PC games in the United States during 2009 is as follows:</p>
<p>1. The <a href="http://www.xbox360videogames.com/recommends/sims3" style="" target="_blank" rel="nofollow" onmouseover="self.status='http://www.xbox360videogames.com/recommends/sims3';return true;" onmouseout="self.status=''">Sims 3</a> (Electronic Arts)<br />
2. World of Warcraft: Wrath of the Lich King (Blizzard, Activision)<br />
3. The Sims 2: Double Deluxe (Electronic Arts)<br />
4. World of Warcraft Battle Chest (Blizzard, Activision)<br />
5. Call of Duty: Modern Warfare 2 (Infinity Ward, Activision)<br />
6. World of Warcraft (Blizzard, Activision)<br />
7. The <a href="http://www.xbox360videogames.com/recommends/sims3" style="" target="_blank" rel="nofollow" onmouseover="self.status='http://www.xbox360videogames.com/recommends/sims3';return true;" onmouseout="self.status=''">Sims 3</a>: World Adventures (Electronic Arts)<br />
8. Spore (Maxis, Electronic Arts)<br />
9. Dragon Age: Origins (BioWare, Electronic Arts)<br />
10. Empire: Total War (The Creative Assembly, Sega)</p>

<p><em><strong><a href="http://www.gamasutra.com/view/news/26827/Sims_3_Beats_Out_WoW_As_Top_2009_PC_Seller.php" target="_blank">Via Gamasutra</a></strong></em></p>
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		<title>APB: All Points Bulletin by Electronic Arts Coming Early Next Year</title>
		<link>http://www.xbox360videogames.com/featured-articles/apb-points-bulletin-electronic-arts-coming-early-year?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=rss&amp;utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=apb-points-bulletin-electronic-arts-coming-early-year</link>
		<comments>http://www.xbox360videogames.com/featured-articles/apb-points-bulletin-electronic-arts-coming-early-year#comments</comments>
		<pubDate>Sat, 19 Sep 2009 20:06:50 +0000</pubDate>
		<dc:creator>Prisqua</dc:creator>
				<category><![CDATA[Featured Articles]]></category>
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		<guid isPermaLink="false">http://www.xbox360videogames.com/?p=777</guid>
		<description><![CDATA[Electronic Arts and Realtime Worlds have announced that &#8220;All Points Bulletin&#8221; will be released in early 2010. APB is arguably one of the largest and most ambitious independent game projects in development worldwide and I am so looking forward to this one&#8230; APB (All Points Bulletin) is an MMORPG, as well as the latest creation [...]]]></description>
			<content:encoded><![CDATA[<a href="http://www.xbox360videogames.com/featured-articles/apb-points-bulletin-electronic-arts-coming-early-year" title="Link to APB: All Points Bulletin by Electronic Arts Coming Early Next Year"><img class="wppt_float_left" src="http://www.xbox360videogames.com/wp-content/uploads/wp-post-thumbnail/czGbdG.jpg" alt="" title="" width="50" height="50" /></a><p>Electronic Arts and Realtime Worlds have announced that &#8220;All Points Bulletin&#8221; will be released in early 2010.<br />
APB is arguably one of the largest and most ambitious independent game projects in development worldwide and I am so looking forward to this one&#8230;</p>
<p> <img src='http://www.xbox360videogames.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
<span id="more-777"></span><br />

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<p>APB (All Points Bulletin) is an MMORPG, as well as the latest creation from David Jones and Realtime Worlds, the developer of the well-received Crackdown. Set in a modern, urban city, the game pits law enforcement against gangs, as they both aim to wipe each other out. According to the developer, this will be the first MMORPG in which the player&#8217;s skill, not the amount of time invested, would be the main factor in character progression. There have been several rumors surrounding the game, including the main one that Rockstar games was planning on purchasing the software in order to create a GTA MMORPG.</p>
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<p>APB is set to release in Spring 2010 on the PC. The game is also being developed for Xbox <a href="http://www.xbox360videogames.com/recommends/Everything4360" style="" target="_blank" rel="nofollow" onmouseover="self.status='http://www.xbox360videogames.com/recommends/Everything4360';return true;" onmouseout="self.status=''">360</a> and there was also an indication that a PlayStation 3 version could be on the table. At GamesCom 2009 it was made known that they are releasing the PC version of APB first, then focusing on the console versions afterward.</p>
<p>The game was originally thought to have been following in the steps of many other MMO&#8217;s and charge a monthly fee to play but according to the games website FAQ it will not have any subscription fees to play. It is yet unknown if they will seek other types of income from micro transactions or some other form of payments.</p>
<p>The game is set in the huge metropolis of San-Palo, where all the missions will be started with triggers. Other situations will start inside the game world. For instance, the police would have to escort a van carrying money and all the criminals could attack it in order to get the money. If the police manage to protect it, they will get a reward as well. The quests given by NPCs will be more focused on the PvP aspect of the game.</p>
<p>The main game designer John Morlend says that for example, in other MMOs, players are asked to get 10 bat wings. In APB, you will have to kill other players to get whatever the NPC requires. The police force will be required to protect the average NPCs (citizens), patrol the streets, and catch the more wanted criminals.</p>
<p>The city of San-Palo is going to be made up of 2 large districts: Havalynd (the commercial part of town) and Waterfront (the tourist entertainment part), where each will be the size of a square kilometer and will have 40 blocks, and each block is the size of an average map in an online shooter.</p>
<p>The developers are saying that they won&#8217;t just release addons like all average MMOs, but will instead work together with the players to decide on certain things. For example, they could add new blocks, which would be made for a specific event (street racing, capture the flag, etc.)</p>
<p>The amount of weapons a character will be able to carry will be strictly limited, as well as the interface (there will only be a life bar), so the only difference between players will be based on their skill. The main thing characters will be trying to fight for in APB will be reputation; the more famous players will even have statues set up on the streets to honor them.</p>
<p>The developers are saying that jobs in this game will be very different from normal MMOs. For example, a person may get money in APB by designing new clothes and selling these designs at the auction house. This customization will also apply to cars, where various vinyls and other such things will be available for design. The number of people per server will only be limited to 100 people, since the Unreal Engine 3 (on which the game is created) simply wouldn&#8217;t handle any more people.</p>
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<p>The game will also calculate what kind of opponents to set up against players. If 1 group of bandits is constantly successful, the game might add more cops to chase it or if 1 player is highly skilled, it could throw 3 rookies at him. However, if a police player will, for example, deny the request to chase the band, his reputation will fall, until he would only be able to do the most simple missions. The bandits will also be able to fight other gangs, along with the police.</p>
<p>Finally, the service Last.fm will be available in APB, so players could choose to add any song they like to their car radio and drive around listening to whatever they want.</p>
<p>[Source via <a href="http://www.giantbomb.com/apb/61-20985/" target="_blank">GiantBomb</a>]</p>
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