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	<title>JAG&#039;s &#38; Pris&#039; Video Gaming Universe &#187; Featured Articles</title>
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		<title>Duke Nukem Forever, Hail To The King Baby!</title>
		<link>http://www.xbox360videogames.com/2011/duke-nukem-hail-king-baby</link>
		<comments>http://www.xbox360videogames.com/2011/duke-nukem-hail-king-baby#comments</comments>
		<pubDate>Sat, 30 Apr 2011 11:01:34 +0000</pubDate>
		<dc:creator>JAG</dc:creator>
				<category><![CDATA[Featured Articles]]></category>
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		<category><![CDATA[Borderlands]]></category>
		<category><![CDATA[Duke Nukem]]></category>
		<category><![CDATA[GearBox Software]]></category>

		<guid isPermaLink="false">http://www.xbox360videogames.com/?p=2712</guid>
		<description><![CDATA[Duke Nukem Forever has been in development for over ten years. It has been laughed at and called vaporware by many people in the video game industry, but get ready people because Duke is back and he is ready to kick ass and chew bubble gum, and he is all out of bubble gum! Duke Nukem 3D was a huge hit in the PC gaming world. It had many things that other PC games did not. It had a good story that was full of comedy, it had great 3d visuals, a wise cracking hero that you controlled, interactive environments, big weapons, big monsters and it had strippers, lots of strippers. This combination of new found fun catapulted Duke Nukem 3D to the best selling list. There have been a handful of games that poked fun or tried to copy many of these great gameplay elements. The Serious Sam series of video games comes to mind. Duke Nukem Forever gameplay promises more of the same only on a much larger level. Planet Earth is under attack again. More aliens have flown in to try and take over, but this time they are taking the women first. Duke Nukem, being the ladies man that he is will not take this sitting down. He must save the world one girl at a time and you get to control him. Duke Nukem Forever is a first person shooter, kicker and puncher. When you are not using one of the many big guns you can punch or kick your way right through the legions of nasty aliens. It is not all run and gun, there are some puzzles that will give your noodle a good test, and this game has vehicles that are drivable. It is always fun to get behind the wheel and run over some Alien scum. If you are looking for a Duke Nukem Forever demo download, then you are in luck. If you pre-ordered the game or purchased Borderlands Game of the Year Edition, you can register at the Duke Nukem Forever website with a special code that came with these two games. This will give you early access to the game demo. Duke Nukem Forever is not for kids. It is the only game I have ever seen rated M for the following reasons: Blood and gore, Intense Violence, Strong Language, Mature humor, Nudity, Strong sexual content, and use of drugs and alcohol. This game is not for the faint of heart. Duke Nukem Forever release date: June 14, 2011 It has been a long time since Duke was a best seller. A lot has changed in the video game world and Duke has some stiff competition, but the king is up to the challenge. Ask him yourself and I am sure his response would be, â€œCome get some!â€ Shop for Duke Nukem Forever Duke Nukem Forever, Hail To The King Baby!]]></description>
			<content:encoded><![CDATA[<p><strong>Duke Nukem Forever</strong> has been in development for over ten years. It has been laughed at and called vaporware by many people in the video game industry, but get ready people because Duke is back and he is ready to kick ass and chew bubble gum, and he is all out of bubble gum!</p>
<p>Duke Nukem 3D was a huge hit in the PC gaming world. It had many things that other PC games did not. It had a good story that was full of comedy, it had great 3d visuals, a wise cracking hero that you controlled, interactive environments, big weapons, big monsters and it had strippers, lots of strippers. This combination of new found fun catapulted Duke Nukem 3D to the best selling list.</p>
<p>There have been a handful of games that poked fun or tried to <a href="http://www.xbox360videogames.com/recommends/CopyThatGame" style="" target="_blank" rel="nofollow" onmouseover="self.status='http://www.xbox360videogames.com/recommends/CopyThatGame';return true;" onmouseout="self.status=''">copy</a> many of these great gameplay elements. The Serious Sam series of video games comes to mind.<br />
<img class="size-medium wp-image-2716 alignright" src="http://www.xbox360videogames.com/wp-content/uploads/2011/04/dukenukem-laracroft-269x300.jpg" alt="Duke Nukem Forever, Hail To The King Baby!" width="269" height="300" /><br />
<em>Duke Nukem Forever</em> gameplay promises more of the same only on a much larger level. Planet Earth is under attack again. More aliens have flown in to try and take over, but this time they are taking the women first. Duke Nukem, being the ladies man that he is will not take this sitting down. He must save the world one girl at a time and you get to control him.</p>
<p><span style="text-decoration: underline">Duke Nukem Forever</span> is a first person shooter, kicker and puncher. When you are not using one of the many big guns you can punch or kick your way right through the legions of nasty aliens. It is not all run and gun, there are some puzzles that will give your noodle a good test, and this game has vehicles that are drivable. It is always fun to get behind the wheel and run over some Alien scum.</p>
<p>If you are looking for a Duke Nukem Forever demo download, then you are in luck. If you pre-ordered the game or purchased Borderlands Game of the Year Edition, you can register at the Duke Nukem Forever website with a special code that came with these two games. This will give you early access to the game demo.</p>
<p>Duke Nukem Forever is not for kids. It is the only game I have ever seen rated M for the following reasons: Blood and gore, Intense Violence, Strong Language, Mature humor, Nudity, Strong sexual content, and use of drugs and alcohol. This game is not for the faint of heart.</p>
<h2 style="text-align: center">Duke Nukem Forever release date: June 14, 2011</h2>
<p>It has been a long time since <a title="Duke Nukem Forever" href="http://www.xbox360videogames.com/2011/duke-nukem-forever">Duke</a> was a best seller. A lot has changed in the video game world and Duke has some stiff competition, but the king is up to the challenge. Ask him yourself and I am sure his response would be, â€œCome get some!â€</p>
<h1 style="text-align: center"><a title="Duke Nukem Forever, Hail To The King Baby!" rel="nofollow" href="http://rcm.amazon.com/e/cm?lt1=_blank&amp;bc1=000000&amp;IS2=1&amp;bg1=FFFFFF&amp;fc1=000000&amp;lc1=0000FF&amp;t=timeoutnewsco-20&amp;o=1&amp;p=8&amp;l=as4&amp;m=amazon&amp;f=ifr&amp;ref=ss_til&amp;asins=B002I0HAC6" target="_blank">Shop for Duke Nukem Forever</a></h1>
<h3 style="text-align: center">Duke Nukem Forever, Hail To The King Baby!</h3>
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		<title>Homefront: a story driven first-person shooter set in the year 2027</title>
		<link>http://www.xbox360videogames.com/2011/homefront-story-driven-firstperson-shooter-set-year-2027</link>
		<comments>http://www.xbox360videogames.com/2011/homefront-story-driven-firstperson-shooter-set-year-2027#comments</comments>
		<pubDate>Sun, 13 Mar 2011 05:34:22 +0000</pubDate>
		<dc:creator>Prisqua</dc:creator>
				<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[PC Previews]]></category>
		<category><![CDATA[PS3 Previews]]></category>
		<category><![CDATA[Xbox 360 Previews]]></category>
		<category><![CDATA[First Person Shooter]]></category>
		<category><![CDATA[Fps]]></category>
		<category><![CDATA[Homefront]]></category>
		<category><![CDATA[Kaos Studios]]></category>
		<category><![CDATA[THQ]]></category>

		<guid isPermaLink="false">http://www.xbox360videogames.com/?p=2568</guid>
		<description><![CDATA[Homefront Video Game Features A Terrifyingly plausible near-future world â€“ The familiar has become alien in this nightmare vision of occupied USA Fight for a Cause â€“ Join a cast of memorable characters as your resistance cell wages a guerrilla war against overwhelming military odds in the name of Freedom Witness the Human Cost of War â€“ a gripping story from the pen of John Milius is told through immersive, interactive 1st person cut scenes Experience Explosive FPS Gameplay â€“ Battle through a dynamic mix of infantry and vehicle combat in a gripping single player campaign boasting intense, memorable set pieces Take the Battle Online â€“ Experience large scale multiplayer action like never before in epic infantry and vehicle warfare involving up to 32 players online Homefront is a speculative fiction, first-person-shooter set in the year 2027, when the United States of America has collapsed economically, and north Korea has taken it over. The people who developed the game did lots of research, and found out that although history does repeat itself, if you look at all of the situations and combine everything it is extremely unlikely that any of this will ever happen. They did say however, that each step is plausible and a coin flip. Homefront will be released in North America on March 15th, Australia on March 17th, Europe on March 18th, and in Japan on April the 29th of 2011. It will be released for Microsoft windows, xbox360 as well as PlayStation 3, and even be available on Steam, and the OnLive gaming service. Homefront video game release date March 15, 2011 Get HomeFront! Homefront Collector&#8217;s Edition: Prima Official Game Guide Homefront has been banned from sales of any kind in South Korea, and in Japan, it has been censored to sayâ€a certain northern country and the northern leader.â€ The reason for this censorship is because of the reference to a currently living North Korean leader, Kim Jong-il and his son, Kim Jong-un, as the Japanese-Asian company said that it would be malicious. The single player aspects of the game will focus on playing the game through with more of a cinematic and character driven experience, allowing you to really become connected with the surroundings by familiar companies and brands. The multi player aspects will be much more intense with up to 32 players being able to play the game at once, and the gameplay is largely vehicle based, and you and your team have to gather up battle points. An in-game currency that will let you purchase things such as weapons and gear, on up to much larger items such as tanks and helicopters. This sounds like itâ€™s going to be a really fun game, and I would encourage all gamers to go and get themselves a copy. Homefront sounds like it has just the right kind of storyline to keep the players involved with the game and it also sounds like it has lots of re-playability which is very important with good video games....]]></description>
			<content:encoded><![CDATA[<h1>Homefront Video Game Features</h1>
<ul>
<li> A Terrifyingly plausible near-future world â€“ The familiar has become alien in this nightmare vision of occupied USA</li>
<li>Fight for a Cause â€“ Join a cast of memorable characters as your resistance cell wages a guerrilla war against overwhelming military odds in the name of Freedom</li>
<li>Witness the Human Cost of War â€“ a gripping story from the pen of John Milius is told through immersive, interactive 1st person cut scenes</li>
<li>Experience Explosive FPS Gameplay â€“ Battle through a dynamic mix of infantry and vehicle combat in a gripping single player campaign boasting intense, memorable set pieces</li>
<li>Take the Battle Online â€“ Experience large scale multiplayer action like never before in epic infantry and vehicle warfare involving up to 32 players online<span id="more-2568"></span></li>
</ul>
<p><strong>Homefront</strong> is a speculative fiction, first-person-shooter set in the year 2027, when the United States of America has collapsed economically, and north Korea has taken it over.  The people who developed the game did lots of research, and found out that although history does repeat itself, if you look at all of the situations and combine everything it is extremely unlikely that any of this will ever happen.  They did say however, that each step is plausible and a coin flip.</p>
<p><em>Homefront</em> will be released in North America on March 15th, Australia on March 17th, Europe on March 18th, and in Japan on April the 29th of 2011.  It will be released for Microsoft windows, xbox360 as well as PlayStation 3, and even be available on Steam, and the OnLive gaming service.</p>
<h2 style="text-align: center"><img class="aligncenter size-full wp-image-2571" src="http://www.xbox360videogames.com/wp-content/uploads/2011/03/homefrontvideogame.jpg" alt="Homefront: a story driven first-person shooter set in the year 2027" width="575" height="359" /> Homefront video game release date March 15, 2011</h2>
<h3 style="text-align: center"><a rel="nofollow" href="http://www.amazon.com/gp/product/B003Q53VZC/ref=as_li_ss_tl?ie=UTF8&amp;tag=timeoutnewsco-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B003Q53VZC">Get</a><img style="border: none !important;margin: 0px !important" src="http://www.assoc-amazon.com/e/ir?t=&amp;l=as2&amp;o=1&amp;a=B003Q53VZC" border="0" height="1" /> HomeFront!</h3>
<p><a title="Homefront Prima Guide" rel="nofollow" href="http://www.amazon.com/gp/product/0307891003/ref=as_li_ss_tl?ie=UTF8&amp;tag=timeoutnewsco-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=0307891003" target="_blank"><span style="text-decoration: underline">Homefront</span> Collector&#8217;s Edition: Prima Official Game Guide</a><img class="aligncenter" style="border: none !important;margin: 0px !important" src="http://www.assoc-amazon.com/e/ir?t=&amp;l=as2&amp;o=1&amp;a=0307891003" border="0" height="1" /></p>
<p>Homefront has been banned from sales of any kind in South Korea, and in Japan, it has been censored to sayâ€a certain northern country and the northern leader.â€  The reason for this censorship is because of the reference to a currently living North Korean leader, Kim Jong-il and his son, Kim Jong-un, as the Japanese-Asian company said that it would be malicious.</p>
<p>The single player aspects of the game will focus on playing the game through with more of a cinematic and character driven experience, allowing you to really become connected with the surroundings by familiar companies and brands.  The multi player aspects will be much more intense with up to 32 players being able to play the game at once, and the gameplay is largely vehicle based, and you and your team have to gather up battle points.  An in-game currency that will let you purchase things such as weapons and gear, on up to much larger items such as tanks and helicopters.</p>
<p>This sounds like itâ€™s going to be a really fun game, and I would encourage all gamers to go and get themselves a <a href="http://www.xbox360videogames.com/recommends/CopyThatGame" style="" target="_blank" rel="nofollow" onmouseover="self.status='http://www.xbox360videogames.com/recommends/CopyThatGame';return true;" onmouseout="self.status=''">copy</a>.  Homefront sounds like it has just the right kind of storyline to keep the players involved with the game and it also sounds like it has lots of re-playability which is very important with good video games<a title="The History Of Video Games" href="http://www.xbox360videogames.com/videogames/history-video-games">.</a></p>
<p>You can also read the whole story with the book Homefront: The Voice of Freedom available on <a title="Homefront: The Voice of Freedom" rel="nofollow" href="http://www.amazon.com/gp/product/0345527151/ref=as_li_ss_tl?ie=UTF8&amp;tag=timeoutnewsco-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=0345527151" target="_blank">Amazon</a>.</p>
]]></content:encoded>
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		<title>Join the universe of Darkspore, a fast-paced, online sci-fi Action-RPG!</title>
		<link>http://www.xbox360videogames.com/2011/darkspore-review</link>
		<comments>http://www.xbox360videogames.com/2011/darkspore-review#comments</comments>
		<pubDate>Fri, 18 Feb 2011 08:39:36 +0000</pubDate>
		<dc:creator>Prisqua</dc:creator>
				<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[PC Previews]]></category>
		<category><![CDATA[Darkspore]]></category>
		<category><![CDATA[Maxis]]></category>
		<category><![CDATA[Rpg]]></category>
		<category><![CDATA[Spore]]></category>

		<guid isPermaLink="false">http://www.xbox360videogames.com/?p=2524</guid>
		<description><![CDATA[Darkspore release date is on March 29, 2011. If you&#8217;re thinking that Darkspore is anything like the &#8220;Spore&#8221; game that was developed by Maxis in 2008, think again. Darkspore does share some similarities but don&#8217;t let that fool you, this is a completely different game. This game features action RPG gameplay, darker tones, and sci-fi themes, when it launches this month, Darkspore, looks like it will furnish a varied gameplay and an engaging experience for PC users. Darkspore Gameplay Features All-new 3D graphics engine with stunning visual effects Collect Genetic Heroes from three character classes (Sentinel, Ravager, Tempest) and five Genesis types (Bio, Cyber, Plasma, Necro, Quantum) Hundreds of unique Genetic Hero abilities that can be combined in squads and co-op gameplay Unparalleled customization using the award-winning Creature Editor technology from Spore Unique alien planet levels with hundreds of Darkspore enemies, including player-created enemies, each with their own attacks and behaviors Innovative risk/reward campaign that lets players push their luck to earn better heroes and upgrades AI Director technology that provides deep replayability by dynamically altering the spawning, difficulty, and behaviors of NPC hordes, by distributing loot drops, and by controlling dynamic placement of destructible objects throughout each level Persist your collection online, and access it from the Darkspore.com web site A crowd of highly advanced beings is what this story revolves around, that created all types of creatures and performed a number of experiments with DNA of all types. These beings, which are called the Crogenitors, let loose a demonic onslaught of monsters known as the Darkspore. Though this viscous race of monsters exterminated most of the Crogenitors who created them, a tiny group survived. The characters you play. The job you have is to grab 3 of the survivors and together find and kill the Darkspore. Each of the survivors can have a different ability, and when starting out for the first time, you have to change them into creatures you like. You have five races to choose from: The race that focuses on robotic attacks are called &#8220;cyber&#8221;; The race that uses plantlike offenses are called &#8220;bio-creatures; The race that uses poisons are called &#8220;necro&#8221;; The &#8220;quantum creatures&#8221; do what&#8217;s called, time maneuvers; and while using lightning and fire in battles the &#8220;plasma creatures&#8221; are pretty tough. Each character has a different class. Similar to other RPGs, When the game launches there will be a number of other class types, but the three main creatures will be categorized as mages and rogues. Depending on their class, while battling, characters can perform specific actions. Pre Order Darkspore! Customization is also possible on other creatures aside from the main three. Maxis, has said, the character editing tool in spore will play a large part in Darkspore. You can take different parts and turn your inner imagination loose to create creatures that are all different. This is awesome for sure, because gamers are going to spend a ton of time customizing characters. Darkspore&#8217;s gameplay is similar to Diablo&#8217;s. The hack-n-slash,...]]></description>
			<content:encoded><![CDATA[<h3 style="text-align: center">Darkspore release date is on March 29, 2011.</h3>
<p>If you&#8217;re thinking that <strong>Darkspore</strong> is anything like the &#8220;Spore&#8221; game that was developed by Maxis in 2008, think again. <em>Darkspore</em> does share some similarities but don&#8217;t let that fool you, this is a completely different game. This game features action RPG gameplay, darker tones, and sci-fi themes, when it launches this month, <span style="text-decoration: underline">Darkspore</span>, looks like it will furnish a varied gameplay and an engaging experience for PC users.<span id="more-2524"></span></p>
<h2>Darkspore Gameplay Features</h2>
<ul>
<li> All-new 3D graphics engine with stunning visual effects</li>
<li>Collect Genetic Heroes from three character classes (Sentinel, Ravager, Tempest) and five Genesis types (Bio, Cyber, Plasma, Necro, Quantum)</li>
<li>Hundreds of unique Genetic Hero abilities that can be combined in squads and co-op gameplay</li>
<li>Unparalleled customization using the award-winning Creature Editor technology from Spore</li>
<li>Unique alien planet levels with hundreds of Darkspore enemies, including player-created enemies, each with their own attacks and behaviors</li>
<li>Innovative risk/reward campaign that lets players push their luck to earn better heroes and upgrades</li>
<li>AI Director technology that provides deep replayability by dynamically altering the spawning, difficulty, and behaviors of NPC hordes, by distributing loot drops, and by controlling dynamic placement of destructible objects throughout each level</li>
<li>Persist your collection online, and access it from the Darkspore.com web site</li>
</ul>
<p>A crowd of highly advanced beings is what this story revolves around, that created all types of creatures and performed a number of experiments with DNA of all types. These beings, which are called the Crogenitors, let loose a demonic onslaught of monsters known as the Darkspore. Though this viscous race of monsters exterminated most of the Crogenitors who created them, a tiny group survived. The characters you play.</p>
<p>The job you have is to grab 3 of the survivors and together find and kill the Darkspore. Each of the survivors can have a different ability, and when starting out for the first time, you have to change them into creatures you like. You have five races to choose from: The race that focuses on robotic attacks are called &#8220;cyber&#8221;; The race that uses plantlike offenses are called &#8220;bio-creatures; The race that uses poisons are called &#8220;necro&#8221;; The &#8220;quantum creatures&#8221; do what&#8217;s called, time maneuvers; and while using lightning and fire in battles the &#8220;plasma creatures&#8221; are pretty tough.</p>
<p>Each character has a different class. Similar to other RPGs, When the game launches there will be a number of other class types, but the three main creatures will be categorized as mages and rogues. Depending on their class, while battling, characters can perform specific actions.</p>
<p><img class="aligncenter size-full wp-image-2529" src="http://www.xbox360videogames.com/wp-content/uploads/2011/02/Darkspore.jpg" alt="Join the universe of Darkspore, a fast-paced, online sci-fi Action-RPG!" width="575" height="310" /></p>
<h1 style="text-align: center"><a rel="nofollow" href="http://www.amazon.com/gp/product/B003X0LG1Q?ie=UTF8&amp;tag=timeoutnewsco-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=B003X0LG1Q" target="_blank">Pre Order Darkspore!</a></h1>
<p>Customization is also possible on other creatures aside from the main three. Maxis, has said, the character editing tool in spore will play a large part in Darkspore. You can take different parts and turn your inner imagination loose to create creatures that are all different. This is awesome for sure, because gamers are going to spend a ton of time customizing characters.</p>
<p>Darkspore&#8217;s gameplay is similar to Diablo&#8217;s. The hack-n-slash, character stat level, and exploring, Darkspore looks as though it is developing the look and feel of some of the most popular games in the genre. There are plenty rewards from defeating enemies and special items to loot. You can use any items you earn to buy new battle gear, unlock new creatures, and collect valuable goods. If you want to put your earnings up front for challenging missions you can, if you lose it will leave you empty handed, although winning is a bigger payout.</p>
<p>It looks as though going through the game single player is not as much fun as being competitive and going cooperative multiplayer online. You can team up with others to play a different group or you can control a complete group and take on others online. Darkspore looks to be slower than other RPGs, but this game looks to be a bit more strategic, therefore they may have intentionally made it that way. In this game you aren&#8217;t under pressure to think quickly, Darkspore allows you to stage your attack patterns, whether you would rather flea the battle or take on a more defensive roll.</p>
<p>Playing with others gets better rewards but you can get special items in the games single player mode, collect some loot, get parts for your created characters, and still earn victories. With the modern looking gameplay, RPG gameplay<a href="http://www.xbox360videogames.com/category/pc-gaming">,</a> and customization options, Darkspore looks like it will be a very interesting play.</p>
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		<title>PS Jailbreak &#8211; PS3 Back Up Loader Arrives?</title>
		<link>http://www.xbox360videogames.com/2010/ps-jailbreak-ps3-loader-arrives</link>
		<comments>http://www.xbox360videogames.com/2010/ps-jailbreak-ps3-loader-arrives#comments</comments>
		<pubDate>Thu, 19 Aug 2010 17:32:14 +0000</pubDate>
		<dc:creator>JAG</dc:creator>
				<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[PS3 News]]></category>

		<guid isPermaLink="false">http://www.xbox360videogames.com/?p=2026</guid>
		<description><![CDATA[We have PS Jailbreak which uses a USB Dongle to give you back ups, here is a quote from their site: PS Jailbreak is a USB plug and play solution that installs in seconds, keeping your valid warranty seal in tact. Easy to use installer and GUI takes you step by step. Compatible with all production models FAT and SLIM. Supports all regions: USA, JAP, PAL and KOREA PS Jailbreak disables forced software updates and will never brick your console. Supports all games (it does not allow backups of bluray movies , dvd movies , or past consoles games) Backup games to your internal hard drive or external hard drive through USB, and boot directly off GUI. Eliminating the need for expensive blueray burners and costly blank media. Play backups off your hard drives 2x as fast as off the blueray drive. This eliminates lags and glitches to provide you with smoother game play. Open up your console to a new generation of homebrew applications. Load homebrew apps/games off any USB hard drive/flash drive. Fully updatable with new features/updates by connecting PS Jailbreak to any computers USB port. Not that im an expert at spelling, im far from it, but you would think that people who are knowledgeable enough to create such a device, could at least spell Blu Ray right. The FAQ section from their website: Q:Is PS Jailbreak easy to install? A:Yes, it is a plug and play solution. It takes 1 second to fully install, without modifying or opening your console. Q:Does it permanently modify my console? A:No of course not, once you unplug it from the usb port it is completely disabled. Q:How do you install PS Jailbreak? A:Please consult our downloads page for our instruction manual. We have done our best to make it as thorough as possible to answer all setup and troubleshooting issues. Q:What is the warranty? A:PS Jailbreak is sold with a 1 year warranty. All our resellers will take care of warranty issues. The only downloadable thing of their site, is this Back Up Manager Here is a link to their site: PS Jailbreak A site called PSX-SCENE, claim to be the first and only site that can confirm that this is working, here is a quote from their site: The first PS3 modchip has arrived and PSX-SCENE is the FIRST site to CONFIRM it is 100% REAL!!! PSX-SCENE is the first any ONLY website to CONFIRM that this product is working 100% Not by speculation but by being the only website to actually have testers with actual product in hand! We will have a video courtesy of OzModchips soon so stay tuned!!! I have been in contact directly with the manufacturer and can confirm some things you have all been asking aboutÃ¢â‚¬Â¦ 1. FAT32 is currently supported. They are working on NTFS. 2. They recommend staying on current firmware and not updating until they have deemed it safe. The dongle is fully updatable. 3. Online play does work but they...]]></description>
			<content:encoded><![CDATA[<p>We have <strong>PS Jailbreak</strong> which uses a USB Dongle to give you back ups, here is a quote from their site:</p>
<blockquote><p><em>PS Jailbreak</em> is a USB plug and play solution that installs in seconds, keeping your valid warranty seal in tact.</p></blockquote>
<p>Easy to use installer and GUI takes you step by step.</p>
<p>Compatible with all production models FAT and SLIM. Supports all regions: USA, JAP, PAL and KOREA</p>
<p><span style="text-decoration: underline">PS Jailbreak</span> disables forced software updates and will never brick your console.</p>
<p>Supports all games (it does not allow backups of bluray movies , dvd movies , or past consoles games)</p>
<p><a href="http://www.xbox360videogames.com/recommends/CopyThatGame" style="" target="_blank" rel="nofollow" onmouseover="self.status='http://www.xbox360videogames.com/recommends/CopyThatGame';return true;" onmouseout="self.status=''">Backup</a> games to your internal hard drive or external hard drive through USB, and boot directly off GUI. Eliminating the need for expensive blueray burners and costly blank media.<span id="more-2026"></span></p>
<p>Play backups off your hard drives 2x as fast as off the blueray drive. This eliminates lags and glitches to provide you with smoother game play.</p>
<p>Open up your console to a new generation of homebrew applications. Load homebrew apps/games off any USB hard drive/flash drive.</p>
<blockquote>
<h3>Fully updatable with new features/updates by connecting PS Jailbreak to any computers USB port.</h3>
</blockquote>
<p><img class="alignright size-thumbnail wp-image-2031" src="http://www.xbox360videogames.com/wp-content/uploads/2010/08/psjailbreak-150x150.jpg" alt="PS Jailbreak - PS3 Back Up Loader Arrives?" width="150" height="150" />Not that im an expert at spelling, im far from it, but you would think that people who are knowledgeable enough to create such a device, could at least spell Blu Ray right.</p>
<p>The FAQ section from their website:</p>
<p>Q:Is PS Jailbreak easy to install?</p>
<p>A:Yes, it is a plug and play solution. It takes 1 second to fully install, without modifying or opening your console.</p>
<p>Q:Does it permanently modify my console?</p>
<p>A:No of course not, once you unplug it from the usb port it is completely disabled.</p>
<p>Q:How do you install PS Jailbreak?</p>
<p>A:Please consult our downloads page for our instruction manual. We have done our best to make it as thorough as possible to answer all setup and troubleshooting issues.</p>
<p>Q:What is the warranty?</p>
<p>A:PS Jailbreak is sold with a 1 year warranty. All our resellers will take care of warranty issues.</p>
<p>The only downloadable thing of their site, is this Back Up Manager</p>
<p><strong>Here is a link to their site:</strong></p>
<p><a rel="nofollow" href="http://psjailbreak.com/" target="_blank">PS Jailbreak</a></p>
<p>A site called PSX-SCENE, claim to be the first and only site that can confirm that this is working, here is a quote from their site:</p>
<p>The first PS3 modchip has arrived and PSX-SCENE is the FIRST site to CONFIRM it is 100% REAL!!!</p>
<p>PSX-SCENE is the first any ONLY website to CONFIRM that this product is working 100% Not by speculation but by being the only website to actually have testers with actual product in hand! We will have a video courtesy of OzModchips soon so stay tuned!!!</p>
<p>I have been in contact directly with the manufacturer and can confirm some things you have all been asking aboutÃ¢â‚¬Â¦</p>
<p>1. FAT32 is currently supported. They are working on NTFS.</p>
<p>2. They recommend staying on current firmware and not updating until they have deemed it safe. The dongle is fully updatable.</p>
<p>3. Online play does work but they cannot guarantee that it will work with all future titles.</p>
<p>4. Final retail units are ready to ship.</p>
<p>5. Official reseller list will be on their site in the next 48 hours. You can pre-order from any of the official resellers. There are websites out there now claiming to be selling but they are not legitimate. DonÃ¢â‚¬â„¢t get ripped off. Wait until the official list is posted.</p>
<p>They posted a video:</p>
<p>Here is a quote from Mathieulh:<br />
ps jailbreakÃ¢â‚¬â„¢s so called Ã¢â‚¬Å“Backup ManagerÃ¢â‚¬Â (which is pretty much the only thing available to download on their website) is a debug package including a regular fself compiled with the (massively privately leaked) 1.92 sdk, The package itself is generated with SonyÃ¢â‚¬â„¢s official sdk tool (make_package_npdrm revision 1203 probably from that very same sdk) that makes it illegal to share because I am quite sure ps jailbreak staff doesnÃ¢â‚¬â„¢t have the appropriate license to be using the official Playstation 3 SDK and its tools. The binary itself seems to use the usual sce apis when it comes to the gui or copying files over. It does run on a debug console and displays a Ã¢â‚¬Å“nicelyÃ¢â‚¬Â done GUI that lets you Ã¢â‚¬Å“backupÃ¢â‚¬Â your game to the external or usb hdd and Ã¢â‚¬Å“runÃ¢â‚¬Â them later on. Needless to say the backups wont Ã¢â‚¬Å“runÃ¢â‚¬Â as their Ã¢â‚¬Å“backup managerÃ¢â‚¬Â is just a regular fself running with game privileges and doesnÃ¢â‚¬â„¢t make use of any exploits that I can think of. Needless to say that if their so called usb dongle is real (which I doubt) it does extensive use of leaked sonyÃ¢â‚¬â„¢s software and keys/certificates.</p>
<p>PS Jailbreak, so the only question is it indeed real or fake.</p>

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		<title>Microsoft &amp; the new black Xbox 360 console E3 Round Up</title>
		<link>http://www.xbox360videogames.com/2010/e3-microsoft</link>
		<comments>http://www.xbox360videogames.com/2010/e3-microsoft#comments</comments>
		<pubDate>Fri, 02 Jul 2010 05:42:15 +0000</pubDate>
		<dc:creator>whatthegeek</dc:creator>
				<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Xbox 360 News]]></category>
		<category><![CDATA[E3]]></category>
		<category><![CDATA[Gears of War]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://www.xbox360videogames.com/?p=1684</guid>
		<description><![CDATA[Microsoft &#38; the new black Xbox 360 console E3 Round Up. Microsoft had a lot to offer their audience at this year&#8217;s E3. They showed off some highly anticipated games like Gears of War 3, and Metal Gear Solid: Rising, but the real star of their show was Kinect, formerly known as the Project Natal. Kinect will allow for full body motion control of Kinect-enabled games. It uses two different cameras to capture your image in 3D, and determine precisely what movement you&#8217;re making. Most of the games they showed for Kinect were simple minigame collections, similar to the type of things you would typically find on the Wii. Kinect sports lets you control a variety of different athletic activities with your arms and legs, while Kinect Adventures puts you in some more exciting scenarios, like what water rafting down a river. Lucas Arts is working on a Star Wars game that takes advantage of Kinect for some awesome lightsaber battles, but other than that, nothing they had to show looked terribly innovative. It was kind of neat to see how you could control the dashboard with hand gestures, but we&#8217;re having a hard time justifying a new peripheral just to control the 360 Minority Report style. New Black xbox 360 Console Microsoft also showed off the new black xbox 360 that hit store shelves just days after their press conference. The new black xbox 360 console features a 250 GB hard drive, more USB ports, built in wifi, and a sleek new form factor. Expect to see some steep discounts on current 360 models to coincide with the launch of the new SKU. Core gamers weren&#8217;t ignored completely. Microsoft showed off some Gears of War 3 gameplay that showed off the game&#8217;s four player co-op, as well as some interesting new enemies. Microsoft also showed off an extended trailer for Metal Gear Solid: Rising in which protagonist Raiden chopped everything in his path in half. Pillars, cars, and watermelons alike met their demise at his hands. Microsoft and Activision announced a deal whereby all new Activision DLC would hit the Xbox 360 first, much the same way the Modern Warfare 2 DLC did. To celebrate, they showed off some footage of Call of Duty: Black Ops. It looked like a pretty solid shooter up until the player got in a helicopter, and took off, at which point it started looking like an extremely awesome shooter. Sports fans (in the US) are going to have good reason to love their 360. ESPN is bringing a wide variety of sporting events straight to the 360, and the best part is, XBL Gold subscribers won&#8217;t have to pay an additional fee. Microsoft&#8217;s E3 press conference was very Kinect heavy, but aside from the focus on motion controls, they had a strong presentation. Wigh games like Halo Reach, Gears of War 3, and Metal Gear Solid: Rising on the way, gamers everywhere have a lot of good reasons to be excited about the...]]></description>
			<content:encoded><![CDATA[<h1>Microsoft &amp; the new black Xbox 360 console E3 Round Up.</h1>
<p>Microsoft had a lot to offer their audience at this year&#8217;s E3. They showed off some highly anticipated games like Gears of War 3, and Metal Gear Solid: Rising, but the real star of their show was <strong>Kinect</strong>, formerly known as <strong>the Project Natal</strong>.</p>
<p>Kinect will allow for full body motion control of Kinect-enabled games. It uses two different cameras to capture your image in 3D, and determine precisely what movement you&#8217;re making. Most of the games they showed for <em>Kinect</em> were simple minigame collections, similar to the type of things you would typically find on the Wii. Kinect sports lets you control a variety of different athletic activities with your arms and legs, while Kinect Adventures puts you in some more exciting scenarios, like what water rafting down a river. Lucas Arts is working on a Star Wars game that takes advantage of <span style="text-decoration: underline">Kinect</span> for some awesome lightsaber battles, but other than that, nothing they had to show looked terribly innovative. It was kind of neat to see how you could control the dashboard with hand gestures, but we&#8217;re having a hard time justifying a new peripheral just to control the 360 Minority Report style.</p>
<h2>New Black xbox <a href="http://www.xbox360videogames.com/recommends/Everything4360" style="" target="_blank" rel="nofollow" onmouseover="self.status='http://www.xbox360videogames.com/recommends/Everything4360';return true;" onmouseout="self.status=''">360</a> Console</h2>
<p>Microsoft also showed off the<strong> <em>new black xbox 360</em></strong> that hit store shelves just days after their press conference. The <em>new black xbox 360 console</em> features a 250 GB hard drive, more USB ports, built in wifi, and a sleek new form factor. Expect to see some steep discounts on current 360 models to coincide with the launch of the new SKU.</p>
<p>Core gamers weren&#8217;t ignored completely. Microsoft showed off some Gears of War 3 gameplay that showed off the game&#8217;s four player co-op, as well as some interesting new enemies. Microsoft also showed off an extended trailer for Metal Gear Solid: Rising in which protagonist Raiden chopped everything in his path in half. Pillars, cars, and watermelons alike met their demise at his hands.</p>
<p>Microsoft and Activision announced a deal whereby all new Activision DLC would hit the Xbox 360 first, much the same way the Modern Warfare 2 DLC did. To celebrate, they showed off some footage of Call of Duty: Black Ops. It looked like a pretty solid shooter up until the player got in a helicopter, and took off, at which point it started looking like an extremely awesome shooter.</p>
<p style="text-align: center"><img class="aligncenter size-full wp-image-1685" src="http://www.xbox360videogames.com/wp-content/uploads/2010/07/new-xbox-with-kinect.jpg" alt="E3 round up with Microsoft, the new black Xbox 360 console &amp; Kinect" width="600" height="378" /></p>
<p>Sports fans (in the US) are going to have good reason to love their 360. ESPN is bringing a wide variety of sporting events straight to the 360, and the best part is, XBL Gold subscribers won&#8217;t have to pay an additional fee.</p>
<p>Microsoft&#8217;s E3 press conference was very Kinect heavy, but aside from the focus on motion controls, they had a strong presentation. Wigh games like Halo Reach, Gears of War 3, and Metal Gear Solid: Rising on the way, gamers everywhere have a lot of good reasons to be excited about the <strong>new black Xbox 360</strong>.</p>
]]></content:encoded>
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		<title>E3 Convention 2010 Wrap UP</title>
		<link>http://www.xbox360videogames.com/2010/e3-2010-wrap</link>
		<comments>http://www.xbox360videogames.com/2010/e3-2010-wrap#comments</comments>
		<pubDate>Tue, 29 Jun 2010 20:42:15 +0000</pubDate>
		<dc:creator>whatthegeek</dc:creator>
				<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[E3]]></category>
		<category><![CDATA[E3 2010 Wrap UP]]></category>
		<category><![CDATA[Ea]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Ubisoft]]></category>

		<guid isPermaLink="false">http://www.xbox360videogames.com/?p=1673</guid>
		<description><![CDATA[E3 Convention 2010 Wrap UP On June 15th the doors to the LA Convention Center opened, allowing a massive swarm of gamers and journalists in to check out the future of gaming at the E3 convention, and we&#8217;re here to tell you that future looks bright. Activision, EA, Ubisoft, Microsoft, Nintendo, and Sony all had a lot to show, and we&#8217;re going to bring you some of the highlights. Ubisoft didn&#8217;t bring their A-game to the show this year. While they did show off Assassin&#8217;s Creed: Brotherhood, and Shaun White Skateboarding, both of which look good, Ã‚Â they also showed off a game all about destressing called Innergy, that teaches you to breathe evenly. Let&#8217;s not forget the part of the show where they unveiled their next big innovation in gaming: Laser Tag! Yes, that&#8217;s right, Ubisoft showed off a new version of Laser Tag where a piece of software keeps track of scoring, and provides challenges. If it had come out ten years ago, it probably would have been well received. Things being what they are, it was underwhelming. EA showed off the upcoming titles you would expect. Dead Space 2 and Medal of Honor made appearances, as did the previously unannounced Need for Speed: Hot Pursuit, which is being developed by Criterion, who you may remember from the wildly popular Burnout; Paradise. EA also announced a partnership with Sony. The PS3 versions of multiplatform titles will include bonuses, such as early beta access, and free games packed in with titles like Dead Space 2, and Medal of Honor. Microsoft and Sony both showed off their motion controllers, and all of the games associated with them. Each had a sports title similar to Wii Sports, as well as a few fitness titles. MS showed off some causal games that take advantage of Kinect (formerly Project Natal), while Sony showed off some Playstation Move games that will appeal to a more hardcore audience. Nintendo had a very strong showing at this years E3. They officially announced the 3DS, a new version of the DS with a top screen that displays stereoscopic 3D images without the need for goofy glasses. They also showed a gameplay demo of their upcoming Zelda game. The game had a few technical hiccups, but it was still a crowd pleaser. This has just been a small taste of our upcoming post-E3 convention coverage. We&#8217;ll be bringing you more detailed looks at Microsoft, Sony, and Nintendo&#8217;s E3 line ups, so be sure to check back over the next few days for more info on what the big three had to offer.]]></description>
			<content:encoded><![CDATA[<p><span style="text-decoration: underline">E3 Convention</span> 2010 Wrap UP</p>
<p>On June 15th the doors to the LA Convention Center opened, allowing a massive swarm of gamers and journalists in to check out the future of gaming at the <strong>E3 convention</strong>, and we&#8217;re here to tell you that future looks bright. Activision, EA, Ubisoft, Microsoft, Nintendo, and Sony all had a lot to show, and we&#8217;re going to bring you some of the highlights.<span id="more-1673"></span></p>
<p>Ubisoft didn&#8217;t bring their A-game to the show this year. While they did show off Assassin&#8217;s Creed: Brotherhood, and Shaun White Skateboarding, both of which look good, Ã‚Â they also showed off a game all about destressing called Innergy, that teaches you to breathe evenly. Let&#8217;s not forget the part of the show where they unveiled their next big innovation in gaming: Laser Tag! Yes, that&#8217;s right, Ubisoft showed off a new version of Laser Tag where a piece of software keeps track of scoring, and provides challenges. If it had come out ten years ago, it probably would have been well received. Things being what they are, it was underwhelming.</p>
<p>EA showed off the upcoming titles you would expect. Dead Space 2 and Medal of Honor made appearances, as did the previously unannounced Need for Speed: Hot Pursuit, which is being developed by Criterion, who you may remember from the wildly popular Burnout; Paradise. EA also announced a partnership with Sony. The PS3 versions of multiplatform titles will include bonuses, such as early beta access, and free games packed in with titles like Dead Space 2, and Medal of Honor.</p>
<p>Microsoft and Sony both showed off their motion controllers, and all of the games associated with them. Each had a sports title similar to <a href="http://www.xbox360videogames.com/recommends/Wii" style="" target="_blank" rel="nofollow" onmouseover="self.status='http://www.xbox360videogames.com/recommends/Wii';return true;" onmouseout="self.status=''">Wii</a> Sports, as well as a few fitness titles. MS showed off some causal games that take advantage of Kinect (formerly Project Natal), while Sony showed off some Playstation Move games that will appeal to a more hardcore audience.</p>
<p><img class="aligncenter size-full wp-image-1674" src="http://www.xbox360videogames.com/wp-content/uploads/2010/06/e3-e1277824563855.jpg" alt="E3 Convention 2010 Wrap UP" width="600" height="295" /></p>
<p>Nintendo had a very strong showing at this years E3. They officially announced the 3DS, a new version of the DS with a top screen that displays stereoscopic 3D images without the need for goofy glasses. They also showed a gameplay demo of their upcoming Zelda game. The game had a few technical hiccups, but it was still a crowd pleaser.</p>
<p>This has just been a small taste of our upcoming post-<em>E3 convention</em> coverage. We&#8217;ll be bringing you more detailed looks at Microsoft, Sony, and Nintendo&#8217;s E3 line ups, so be sure to check back over the next few days for more info on what the big three had to offer.</p>
]]></content:encoded>
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		<title>APB Hands-on Preview</title>
		<link>http://www.xbox360videogames.com/2010/apb-handson-preview</link>
		<comments>http://www.xbox360videogames.com/2010/apb-handson-preview#comments</comments>
		<pubDate>Sat, 22 May 2010 00:53:42 +0000</pubDate>
		<dc:creator>Prisqua</dc:creator>
				<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[PC Previews]]></category>
		<category><![CDATA[All Points Bulletin]]></category>
		<category><![CDATA[APB]]></category>
		<category><![CDATA[APB control mouse]]></category>
		<category><![CDATA[apb mouse turning left=]]></category>
		<category><![CDATA[is apb good answers yahoo]]></category>
		<category><![CDATA[Massive Multiplayer Online games]]></category>
		<category><![CDATA[Previews 2]]></category>

		<guid isPermaLink="false">http://www.xbox360videogames.com/?p=1429</guid>
		<description><![CDATA[As a Criminal your job is to run over pedestrians, mug them, break into their shops and steal their cars; basically, cause as much havoc as possible. As an Enforcer, your job is to stop the Criminals in their tracks. This is what APB is all about. You&#8217;d think, then, that the Criminals and the Enforcers would hate each other. Not just any old hate &#8211; the kind that&#8217;s always overused and applied to everything &#8211; but spit in your face if I see you walking in the street hate. There&#8217;s probably an element of that, but such strong emotion betrays the dependency the two rival factions have on one another. APB&#8217;s Criminals and Enforcers are intrinsically linked. Without one another, APB would be nothing. This, I discover during a hands-on session at EA&#8217;s recent spring showcase, is what&#8217;s most interesting about Realtime Worlds&#8217; Grand Theft Auto MMO, as it&#8217;s so often been described. Sure, the character customisation, which we&#8217;ve seen at previous events, is incredible, and the game&#8217;s business model, which allows players to sell user created gubbins to other players for game time, is genuinely interesting. But APB will live or die on the quality of its combat; the simple act of shooting people in the face; the innovative, perhaps even revolutionary way Criminals and Enforcers depend on each other to have fun. As a Criminal, there is no fun in the mindless destruction of AI-controlled flesh and bone, the burning of virtual cars that belong to no-one, or the stealing of cash no-one wants to spend. The fun comes when someone not only cares that you&#8217;re acting like a tool, but clips you around the ear for it. I am in the Financial District of San Paro, one of two action districts that&#8217;ll be live in time for the game&#8217;s release. I am hanging out of the passenger window of a car, shooting pedestrians in the face for no reason other than I think it&#8217;s funny. Someone from Dundee, where Realtime Worlds is based, is driving. Another journalist is hanging out of the backseat window, also taking pot shots. We run over lots of people. Lots of them. They scream as they crumble under the force of our metal monstrosity. We are building up notoriety, which, hopefully, will drive the Enforcers crazy. Our team leader accepts a mission, which then pops up on the top right hand corner of the screen. We are to drive to four cars and burn them. Their locations are clearly visible because APB&#8217;s objective marker, displayed on the HUD, is brilliant. It only takes a few minutes to get to the first car. I get out, using the classic W,A,S,D control scheme to move, and Shift to sprint, then press F to begin pouring petrol all over the vehicle. Once done, I light the fuel. The car erupts in a blaze of fire. I run back to our getaway car &#8211; inside my two companions are waiting patiently. Then we drive off...]]></description>
			<content:encoded><![CDATA[<p>As a Criminal your job is to run over pedestrians, mug them, break into their shops and steal their cars; basically, cause as much havoc as possible. As an Enforcer, your job is to stop the Criminals in their tracks. This is what APB is all about.</p>
<p>You&#8217;d think, then, that the Criminals and the Enforcers would hate each other. Not just any old hate &#8211; the kind that&#8217;s always overused and applied to everything &#8211; but spit in your face if I see you walking in the street hate. There&#8217;s probably an element of that, but such strong emotion betrays the dependency the two rival factions have on one another. APB&#8217;s Criminals and Enforcers are intrinsically linked. Without one another, APB would be nothing.<span id="more-1429"></span></p>
<p>This, I discover during a hands-on session at EA&#8217;s recent spring showcase, is what&#8217;s most interesting about Realtime Worlds&#8217; Grand Theft Auto MMO, as it&#8217;s so often been described. Sure, the character customisation, which we&#8217;ve seen at previous events, is incredible, and the game&#8217;s business model, which allows players to sell user created gubbins to other players for game time, is genuinely interesting. But APB will live or die on the quality of its combat; the simple act of shooting people in the face; the innovative, perhaps even revolutionary way Criminals and Enforcers depend on each other to have fun. As a Criminal, there is no fun in the mindless destruction of AI-controlled flesh and bone, the burning of virtual cars that belong to no-one, or the stealing of cash no-one wants to spend. The fun comes when someone not only cares that you&#8217;re acting like a tool, but clips you around the ear for it.</p>
<div id="attachment_1431" class="wp-caption aligncenter" style="width: 624px"><img class="size-full wp-image-1431" src="http://www.xbox360videogames.com/wp-content/uploads/2010/05/all_points_bulletin_1.jpg" alt="APB Hands-on Preview" width="614" height="346" /><p class="wp-caption-text">Each server will house 100,000 players. That should ensure each version of fictional city San Paro feels nice and busy.</p></div>
<p><br />
I am in the Financial District of San Paro, one of two action districts that&#8217;ll be live in time for the game&#8217;s release. I am hanging out of the passenger window of a car, shooting pedestrians in the face for no reason other than I think it&#8217;s funny. Someone from Dundee, where Realtime Worlds is based, is driving. Another journalist is hanging out of the backseat window, also taking pot shots. We run over lots of people. Lots of them. They scream as they crumble under the force of our metal monstrosity. We are building up notoriety, which, hopefully, will drive the Enforcers crazy.</p>
<p>Our team leader accepts a mission, which then pops up on the top right hand corner of the screen. We are to drive to four cars and burn them. Their locations are clearly visible because APB&#8217;s objective marker, displayed on the HUD, is brilliant. It only takes a few minutes to get to the first car. I get out, using the classic W,A,S,D control scheme to move, and Shift to sprint, then press F to begin pouring petrol all over the vehicle. Once done, I light the fuel. The car erupts in a blaze of fire. I run back to our getaway car &#8211; inside my two companions are waiting patiently. Then we drive off towards the next car.</p>
<div id="attachment_1432" class="wp-caption aligncenter" style="width: 624px"><a href="http://www.xbox360videogames.com/wp-content/uploads/2010/05/all_points_bulletin_2.jpg"><img class="size-full wp-image-1432" src="http://www.xbox360videogames.com/wp-content/uploads/2010/05/all_points_bulletin_2.jpg" alt="APB Hands-on Preview" width="614" height="343" /></a><p class="wp-caption-text">We can&#039;t wait to wind up our defeated opponents by forcing them to hear our composed death themes.</p></div>
<p>It&#8217;s not long before an APB &#8211; All Points Bulletin &#8211; is sent out to Enforcers who are in the vicinity. They will have seen the APB logo flash on their screen, an alert that the game has dynamically matched them as our opponents. There is no lobby. No server to select. No waiting. All this has been done in real time, which, given the name of the developer, is the least you would expect. I am also alerted. I know we are in trouble. The Enforcers are coming.</p>
<p>The engagement begins as a sort of urban vehicle-on-vehicle drive by. I am pumping as much lead from my assault rifle into the enemy car and its passengers as rapid presses of the left mouse button will allow, occasionally zooming in for increased accuracy with a click of the right mouse button. Eventually, our bonnet starts to wave the white flag &#8211; smoke is billowing out. &#8220;It&#8217;s going to explode,&#8221; says my team leader through the game&#8217;s team-based voice chat. &#8220;You&#8217;d better get out.&#8221; I heed his advice.</p>
<div id="attachment_1433" class="wp-caption aligncenter" style="width: 624px"><a href="http://www.xbox360videogames.com/wp-content/uploads/2010/05/all_points_bulletin_3.jpg"><img class="size-full wp-image-1433" src="http://www.xbox360videogames.com/wp-content/uploads/2010/05/all_points_bulletin_3.jpg" alt="APB Hands-on Preview" width="614" height="343" /></a><p class="wp-caption-text">Weapons are swapped by scrolling the mouse wheel. Ammo is replenished from crates found throughout the city.</p></div>
<p>On foot, APB feels very much like Grand Theft Auto &#8211; that is, like GTA, APB is a third-person shooting game set in a contemporary fictional city. Mouse control makes aiming a breeze, but headshots are difficult. In classic online shooter fashion, most players strafe left and right as they try to keep their targeting reticule aimed, hopefully, at enemy heads. When you do die &#8211; and you will, often &#8211; you respawn nearby. I spend a lot of time sprinting back to the action. But then, I am an APB virgin.</p>
<p>The Financial District is a twisting, turning, vertical jungle of towering concrete and advertisements. Driving will only get you so far &#8211; but it does so quickly. More often than not you&#8217;ll get as close as possible to your objective marker, then get out and sprint the rest of the way. The F button is used to vault fences, smash open doors, climb up ladders to rooftops and activate all the context sensitive actions in the game, such as pouring petrol on cars. Much of my time is spent climbing and running about, trying to find sneaky routes back to areas I know Enforcers have assaulted. Remember, these are real people you&#8217;re shooting at. And real people shoot back good and proper.</p>
<p>Occasionally I hear player voices, and they&#8217;re not from my team mates. That&#8217;s because APB has what Realtime Worlds calls &#8220;locational-based VOIP&#8221;. If you talk through your headset, nearby players will hear your voice whether they&#8217;re in your team or not. So, when you scream a profanity after getting killed, be aware that you&#8217;re doing so in a public space.</p>
<p>In another mission, we&#8217;re charged with stealing four suitcases full of cash from four separate locations and returning them to a safe point. As in the burning cars mission, we drive toward the objectives in a stolen car. This time, though, I drive. APB&#8217;s cars seem hard to control at first. The drift-oriented driving model is grounded in reality, but it&#8217;s clearly been designed to lend the game a dramatic, action feel. It&#8217;s pretty much essential to use the space bar to handbrake around corners, for example. But you soon get used to it. Driving never gets easy &#8211; it always requires careful attention, particularly as a Criminal who&#8217;s trying to escape pursuing Enforcers &#8211; but it&#8217;s not frustrating. The potential is clear: bumper to bumper car chases and lots of shooting.</p>
<p>Soon enough, an APB is sent out, and a group of Enforcers is hot on our tail. With the suitcases stolen, the mission progresses to a second stage: to defend an area for three minutes. We drive towards the objective and hole up behind cover up on higher ground, waiting for the Enforcers to arrive. When they do, all hell breaks loose. There is a lot of shooting, a lot of dying, a lot of respawning, and more dying. Somewhat inevitably, we fail the mission. The Enforcers have won, and are rewarded with loads of cash. Bah.</p>
<div id="attachment_1437" class="wp-caption aligncenter" style="width: 610px"><img class="size-full wp-image-1437" src="http://www.xbox360videogames.com/wp-content/uploads/2010/05/all_points_bulletin_7.jpg" alt="APB Hands-on Preview" width="600" height="480" /><p class="wp-caption-text">You&#039;ll be able to sell items you&#039;ve created on APB&#039;s auction house for Realtime Worlds Points, which can in turn be used to buy game time.</p></div>
<p>What&#8217;s great about APB, and indeed what sets it apart from most MMOs, is that progression is entirely skill based. Let&#8217;s be honest, if you put loads of time into most MMOs you&#8217;ll end up with a powerful character. If you go up against another player who&#8217;s of a lower level than you, 99 per cent of the time you&#8217;ll kick his arse, even if you&#8217;re using your nose to press the hotkeys. In APB, however, your chance to shoot someone in the face is determined by your skill with a mouse, not a dice roll. Really, if you&#8217;re good at shooters, you&#8217;ll probably be good at APB. Even though I&#8217;d only played the game for half an hour, I felt I had a chance against the schooled beta testing Enforcers. I felt I had a chance not because my gun did 330 more points of damage than my opponent&#8217;s, but because I know how to headshot.</p>
<p>What this means is that APB is not just another MMO. It&#8217;s not trying to dethrone World of Warcraft. It&#8217;s not got orks or elves or flaming swords. It&#8217;s not, even, a GTA MMO. APB is a massively multiplayer online game of cops and robbers that busts a gut to strip away all the boring stuff you normally find in MMOs. This is why APB has a chance of being something special, and this is why you should care.</p>
<p><img class="aligncenter size-full wp-image-1436" src="http://www.xbox360videogames.com/wp-content/uploads/2010/05/all_points_bulletin_6.jpg" alt="APB Hands-on Preview" width="750" height="600" /></p>
<p><img class="aligncenter size-full wp-image-1434" src="http://www.xbox360videogames.com/wp-content/uploads/2010/05/all_points_bulletin_4.jpg" alt="APB Hands-on Preview" width="750" height="600" /></p>
<p><a href="http://www.xbox360videogames.com/wp-content/uploads/2010/05/all_points_bulletin_5.jpg"><img class="aligncenter size-full wp-image-1435" src="http://www.xbox360videogames.com/wp-content/uploads/2010/05/all_points_bulletin_5.jpg" alt="APB Hands-on Preview" width="752" height="600" /></a></p>
<p>[<a rel="nofollow" href="http://www.videogamer.com/pc/all_points_bulletin/preview-2369.html" target="_blank">Source</a>]</p>
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		<title>Video: Microsoft confirms October worldwide launch for Project Natal</title>
		<link>http://www.xbox360videogames.com/2010/video-microsoft-confirms-october-worldwide-launch-project-natal</link>
		<comments>http://www.xbox360videogames.com/2010/video-microsoft-confirms-october-worldwide-launch-project-natal#comments</comments>
		<pubDate>Thu, 13 May 2010 01:05:59 +0000</pubDate>
		<dc:creator>Prisqua</dc:creator>
				<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Xbox 360 News]]></category>
		<category><![CDATA[Micorsoft]]></category>
		<category><![CDATA[voice and facial recognition]]></category>
		<category><![CDATA[worldwide launch for Project Natal]]></category>
		<category><![CDATA[xbox 360 project natal]]></category>

		<guid isPermaLink="false">http://www.xbox360videogames.com/?p=1255</guid>
		<description><![CDATA[Microsoft&#8217;s new hands-free controller for the Xbox 360 will be released worldwide sometime this October. If the hype is to be believed, it could change the way we game, use computers, and possibly live our lives. Or it may end up in a discount bin as another in a long line of gimmicky pieces of gamer tech. It is still too early to tell which, but now we know when we will be able to decide. MicrosoftÃ¢â‚¬â„¢s much discussed Project Natal has been given an unofficial release date of late October. GameIndustry.biz is reporting that MicrosoftÃ¢â‚¬â„¢s Sauid Arabian marketing manager, Syed Bilal Tariq, has claimed that the Natal will be released in Saudi Arabia in October to coincide with a planned worldwide launch. This supports earlier suggestions of a late fall release. The statements are still unofficial, but the upcoming E3 in June should give us an exact date, and possibly a new name for the device. Since its announcement at last yearÃ¢â‚¬â„¢s E3, Microsoft officials have been quick to point out that the name Ã¢â‚¬Å“Project NatalÃ¢â‚¬Â is simply a project codename, and was never intended to be the production name. That may change since the name has taken hold, but we wont know for sure until next month. The Natal uses voice and facial recognition, as well movement and depth to register and react to the userÃ¢â‚¬â„¢s movements. The technology also has numerous applications that could soon make their way beyond the gaming world and into the world of computer hardware. A video of the interview was posted Monday to Gamertag. Syed Bilal Tariq, a marketing manager for Microsoft&#8217;s operations in Saudi Arabia, told TV station KSA 2 that the date will be confirmed after the Entertainment Electronics Expo (E3) next month. Amazon.com Widgets]]></description>
			<content:encoded><![CDATA[<p>Microsoft&#8217;s new hands-free controller for the Xbox <a href="http://www.xbox360videogames.com/recommends/Everything4360" style="" target="_blank" rel="nofollow" onmouseover="self.status='http://www.xbox360videogames.com/recommends/Everything4360';return true;" onmouseout="self.status=''">360</a> will be released worldwide sometime this October.</p>
<p>If the hype is to be believed, it could change the way we game, use computers, and possibly live our lives. Or it may end up in a discount bin as another in a long line of gimmicky pieces of gamer tech. It is still too early to tell which, but now we know when we will be able to decide.<span id="more-1255"></span></p>
<p>MicrosoftÃ¢â‚¬â„¢s much discussed Project Natal has been given an unofficial release date of late October. <a rel="nofollow" href="http://www.gamesindustry.biz/articles/microsoft-confirms-natal-launch-for-october" target="_blank">GameIndustry.biz</a> is reporting that MicrosoftÃ¢â‚¬â„¢s Sauid Arabian marketing manager, Syed Bilal Tariq, has claimed that the Natal will be released in Saudi Arabia in October to coincide with a planned worldwide launch. This supports earlier suggestions of a late fall release.</p>

<p>The statements are still unofficial, but the upcoming E3 in June should give us an exact date, and possibly a new name for the device. Since its announcement at last yearÃ¢â‚¬â„¢s E3, Microsoft officials have been quick to point out that the name Ã¢â‚¬Å“Project NatalÃ¢â‚¬Â is simply a project codename, and was never intended to be the production name. That may change since the name has taken hold, but we wont know for sure until next month.</p>
<p>The Natal uses voice and facial recognition, as well movement and depth to register and react to the userÃ¢â‚¬â„¢s movements. The technology also has numerous applications that could soon make their way beyond the gaming world and into the world of computer hardware.</p>
<p>A video of the interview was posted Monday to Gamertag. Syed Bilal Tariq, a marketing manager for Microsoft&#8217;s operations in Saudi Arabia, told TV station KSA 2 that the date will be confirmed after the Entertainment Electronics Expo (E3) next month.</p>
<p>  <A HREF="http://ws.amazon.com/widgets/q?ServiceVersion=20070822&amp;MarketPlace=US&amp;ID=V20070822%2FUS%2Ftimeoutnewsco-20%2F8010%2Ffabf583b-96d0-44d1-aa34-e0ac0caaf367&amp;Operation=NoScript">Amazon.com Widgets</A></p>
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		<title>Playstation 3 Move Controller</title>
		<link>http://www.xbox360videogames.com/2010/playstation-move-controller</link>
		<comments>http://www.xbox360videogames.com/2010/playstation-move-controller#comments</comments>
		<pubDate>Tue, 23 Mar 2010 04:59:03 +0000</pubDate>
		<dc:creator>Prisqua</dc:creator>
				<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[PS3 News]]></category>
		<category><![CDATA[motion controller]]></category>
		<category><![CDATA[MotionController]]></category>
		<category><![CDATA[move]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[playstation eye]]></category>
		<category><![CDATA[playstation motion controller]]></category>
		<category><![CDATA[playstation move]]></category>
		<category><![CDATA[playstation move controller]]></category>
		<category><![CDATA[Playstation3]]></category>
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		<category><![CDATA[PlaystationMotionController]]></category>
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		<category><![CDATA[PlaystationMoveController]]></category>
		<category><![CDATA[ps move]]></category>
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		<category><![CDATA[Sony]]></category>
		<category><![CDATA[subcontroller]]></category>

		<guid isPermaLink="false">http://www.xbox360videogames.com/?p=1046</guid>
		<description><![CDATA[Sony dropped a lot of knowledge, at long last replacing rampant speculation with some cold hard facts &#8212; and even a name! &#8212; for its new PlayStation motion controller. The PlayStation Move is being described as a &#8220;platform&#8221; and a &#8220;virtual console launch&#8221; by folks at Sony, and we think they mean it, so prepare for a motion-controlled ad war later this year, as Microsoft and Sony set themselves up for a real three-way fight with Nintendo for your physical living room activity of the gaming variety. While some of the high-level Wii-like functionalities might be obvious, follow us after the break as we walk through the nitty gritty of everything we know so far about Move. The basics If you&#8217;ve seen a Wii before, you&#8217;re already familiar with the most basic concept here. PlayStation Move is a motion controller system, with sensors to detect the player&#8217;s movements and translate them into gameplay. There&#8217;s a wrist strap, so you&#8217;re expected to make some exaggerated movements. Where Move departs from the Wii is that while the Wii has detection of movement (with its built-in accelerometers), pointing (with the sensor bar), or even exact orientation (with that addition of MotionPlus), Move can track its controller precisely within real 3D space, instead of just relative movement based on a previous position. For gameplay this means less of those cute little flicks Wii pros have come so fond of &#8212; most gameplay motions require a full and complete movement on Move &#8212; but it also means interesting things for augmented reality. Of course, for augmented reality you need a camera, and lucky for Sony it has the PlayStation Eye already on the market. In fact, the Move system is partly based on what the Eye can detect of those cute colored balls at the end of each Move controller, which lets the PlayStation know how far away from the camera the controller is, and map, say, a tennis racket exactly to a user&#8217;s hand. This sounds all well and good, but it would be worthless if Sony hadn&#8217;t worked out the potential lag in such a CPU-heavy tracking process. Luckily, they say they&#8217;ve got the problem cracked, sending control data with a mere 1 fps delay &#8212; equal to that of the DualShock 3. Move controller and sub-controller The Move controller is a very odd-looking affair. It&#8217;s almost like if you took a wireless microphone, and then extended the mesh ball past the top of the mic until it was its own separate entity. Then you lit the mesh on fire and started waving the mic around wildly. Alright, analogy gone too far. The black, matte plastic of the controller will be very familiar to anyone who&#8217;s held a DualShock 3 before, and the sense of weight and balance &#8212; not too heavy to be cumbersome, not too light as to feel cheap &#8212; is right on target as well. The controller is significantly lighter than a Wiimote, which seems like it&#8217;ll really help...]]></description>
			<content:encoded><![CDATA[<h4>Sony dropped a lot of knowledge, at long last replacing rampant speculation with some cold hard facts &#8212; and even a name! &#8212; for its new PlayStation motion controller.</h4>
<p>The PlayStation Move is being described as a &#8220;platform&#8221; and a &#8220;virtual console launch&#8221; by folks at Sony, and we think they mean it, so prepare for a motion-controlled ad war later this year, as Microsoft and Sony set themselves up for a real three-way fight with Nintendo for your physical living room activity of the gaming variety. While some of the high-level Wii-like functionalities might be obvious, follow us after the break as we walk through the nitty gritty of everything we know so far about Move.<span id="more-1046"></span></p>
<p><img class="aligncenter size-full wp-image-1057" src="http://www.xbox360videogames.com/wp-content/uploads/2010/03/psmove-top-everything-1.jpg" alt="PlayStation Move: everything you ever wanted to know" width="599" height="488" /></p>
<h3><strong>The basics</strong></h3>
<p>If you&#8217;ve seen a Wii before, you&#8217;re already familiar with the most basic concept here. PlayStation Move is a motion controller system, with sensors to detect the player&#8217;s movements and translate them into gameplay. There&#8217;s a wrist strap, so you&#8217;re expected to make some exaggerated movements. Where Move departs from the Wii is that while the Wii has detection of movement (with its built-in accelerometers), pointing (with the sensor bar), or even exact orientation (with that addition of MotionPlus), Move can track its controller precisely within real 3D space, instead of just relative movement based on a previous position. For gameplay this means less of those cute little flicks Wii pros have come so fond of &#8212; most gameplay motions require a full and complete movement on Move &#8212; but it also means interesting things for augmented reality. Of course, for augmented reality you need a camera, and lucky for Sony it has the PlayStation Eye already on the market. In fact, the Move system is partly based on what the Eye can detect of those cute colored balls at the end of each Move controller, which lets the PlayStation know how far away from the camera the controller is, and map, say, a tennis racket exactly to a user&#8217;s hand.</p>
<p>This sounds all well and good, but it would be worthless if Sony hadn&#8217;t worked out the potential lag in such a CPU-heavy tracking process. Luckily, they say they&#8217;ve got the problem cracked, sending control data with a mere 1 fps delay &#8212; equal to that of the DualShock 3.</p>
<p><img class="aligncenter size-full wp-image-1047" src="http://www.xbox360videogames.com/wp-content/uploads/2010/03/Playstation-Move-2.jpg" alt="Playstation 3 Move Controller" width="600" height="399" /></p>
<h3>Move controller and sub-controller</h3>
<p>The Move controller is a very odd-looking affair. It&#8217;s almost like if you took a wireless microphone, and then extended the mesh ball past the top of the mic until it was its own separate entity. Then you lit the mesh on fire and started waving the mic around wildly. Alright, analogy gone too far.</p>
<p><img src="../wp-content/uploads/2010/03/Playstation-Move-3.jpg" alt="Playstation 3 Move Controller" width="600" height="450" /></p>
<p>The black, matte plastic of the controller will be very familiar to anyone who&#8217;s held a DualShock 3 before, and the sense of weight and balance &#8212; not too heavy to be cumbersome, not too light as to feel cheap &#8212; is right on target as well. The controller is significantly lighter than a Wiimote, which seems like it&#8217;ll really help fight fatigue, and we&#8217;re guessing that&#8217;s mostly to do with the fact that instead of AA batteries the Move controller rocks a rechargeable battery. Of course, with a few of these laying around (the PS3 can support four at once), in addition to your existing DualShocks and maybe a sub-controller or two, we can imagine a burgeoning market for USB charging trees. Of course it&#8217;s wireless, based on Bluetooth, and the sub-controller is tether-free as well.</p>
<p><a href="http://www.xbox360videogames.com/wp-content/uploads/2010/03/Playstation-Move-4.jpg"><img class="alignleft size-full wp-image-1049" src="http://www.xbox360videogames.com/wp-content/uploads/2010/03/Playstation-Move-4.jpg" alt="Playstation 3 Move Controller" width="118" height="372" /></a>The controller is basically cylindrical, with a slight ergonomic taper in the middle, though thanks to the flattened face buttons area and the trigger notch, it&#8217;s easy to keep the controller in its correct orientation. At the end of the controller is the light-up ball, which is actually hollow, incredibly squishy, and built out of some very odd rubbery material. The upshot of the controller&#8217;s layout is that your hand should be covering all the hard plastic stuff when you&#8217;re playing, with just the squishy ball exposed, so potential injuries have already been slightly mitigated without having to resort to the shame of a Wiimote condom.</p>
<p>That ball serves quite a few purposes. Firstly, it&#8217;s tracked by the PlayStation Eye for its X, Y, and Z positioning in 3D space, based on its size and location in the camera field. One thing that helps it be tracked is the fact that it lights up from within, but those lights serve an additional purpose of conveying game info. None of the games we played last night used this feature (picking instead an arbitrary color), but most of them were planning on it. The ball can flash any RGB color, and has a really delightful glow to it. It&#8217;s easily the most distinctive bit of the whole setup visually, and expect your less-informed friends to be asking you about &#8220;that controller with the funny glowing ball at the end of it&#8221; as we near the launch.</p>
<p>Location in 3D space is of doubtless importance, but equally important in motion gaming are the angle, orientation, and acceleration of the controller, and PlayStation Move luckily has those in spades. The Move controller has a three-axis gyroscope, three-axis accelerometer and a &#8220;terrestrial magnetic field sensor.&#8221; We&#8217;re not sure what that last thing is, perhaps a compass, but it sounds pretty badass. The upshot of all this is that even if you take the light-up ball off camera, or it&#8217;s obscured somehow, the controller still does a good job of figuring out its orientation and movement. A couple of games even have preprogrammed gestures for spin attacks where you literally spin yourself around, or taunts where you place the controller behind your back. In addition to the feedback of the light-up ball there&#8217;s also built-in rumble. Poor SIXAXIS never stood a chance.</p>
<p>On the face of the controller are small versions of the standard square / circle / triangle / x face buttons, which are slightly more resistive and clicky than a regular PlayStation controller &#8212; they&#8217;re clearly designed more for occasionally activating a function than constant mashing. Your thumb primarily rests on a large button in the center with the Move logo inscribed on it. We heard this called the &#8220;plunger&#8221; by one developer, though that doesn&#8217;t seem to be an official title. In games it&#8217;s merely denoted by a grey icon in the pill shape of the button. The button has a nice feel to it, and its unique shape means it&#8217;s easy to hold down without fatigue &#8212; something we&#8217;ve had trouble with at times with the Wii&#8217;s A button. Below the thumb button and recessed enough to be in no danger of an accidental press is the PlayStation button for bringing up the XMB and syncing the controller with the console. Around back is an analog trigger that is nicely notched and very comfy, and on the front sides are flattened Start and Select buttons.</p>
<p><img class="aligncenter size-full wp-image-1050" src="http://www.xbox360videogames.com/wp-content/uploads/2010/03/Playstation-Move-5.jpg" alt="Playstation 3 Move Controller" width="600" height="399" /></p>
<p>The &#8220;sub-controller&#8221; (that&#8217;s the official, un-catchy name for it at the moment) is a much more limited affair, thought it&#8217;s easily more complicated than its Nunchuck competition on the Wii side when it comes to buttons. Up top there&#8217;s a nice, DualShock-style analog stick, below that is a d-pad flanked by replicas of the main controller&#8217;s X and O buttons (we&#8217;re guessing this will give people some flexibility in control schemes, otherwise it could cause some major headaches if each X or O does something different), and there&#8217;s also another PlayStation button. Around back is a second analog trigger more akin to the DualShock&#8217;s than the notched one on the main controller, and above that is an analog shoulder button. There are no motion sensors inside the sub-controller, and from what we can tell there&#8217;s no rumble either, though we couldn&#8217;t get a straight &#8220;no&#8221; on that.</p>
<h4>Uses</h4>
<p>Between the PlayStation Eye, up to four Move controllers, some unnamed quantity of sub-controllers, and your hooligan friends, the combinations and uses are pretty endless. Here are some configurations that are possible off the top of our heads: we&#8217;re sure there are others, but this should get your imagination going:</p>
<p>*<strong> Single Move controller:</strong> This is the most basic setup, and how the controller will be sold as a kit: PlayStation Eye, Move controller, and game.<br />
* <strong>Dual Move controllers:</strong> We saw a ton of examples of this in videos and in actual games we tested, so prepare to spring for a second Move controller right away. Luckily, many of the dual-controller games seemed to have a mode where you can control them with a single controller, but that sounds pretty sub-optimal.<br />
* <strong>Move controller + PlayStation Eye:</strong> Obviously everything uses the Eye for detecting motion, but we also saw some games like Move! Party (a working title) and EyePet that rely heavily on the Eye. Uses include capturing your face and mapping it to a character, giving you a 3D prop but otherwise displaying the full video feed, and voice commands (there&#8217;s built-in mic on the Eye).<br />
* <strong>Move controller + sub-controller:</strong> We&#8217;ve only seen this demoed with SOCOM 4 so far, and we get the feeling that Sony is going to reserve this more complicated, optional controller for its core gamers. Since there&#8217;s no way to track the motion of the sub-controller, movement possibilities are also reduced compared to a dual Move controller setup.<br />
* <strong>Move vs. Move, or Dual Move vs. Dual Move:</strong> This is where it should get really fun / dangerous. Two people swinging two Move controllers around wildly. We&#8217;re guessing four player games will be possible as well with one person holding one Move each, but we didn&#8217;t see any demoed.</p>
<h4>Setup</h4>
<p>Sony says that most games need configuration before each play. Luckily, it&#8217;s a pretty painless process, but it also depends on your setup and the game. For instance, some Move games require a &#8220;wingspan check&#8221; where you hold one controller out to the side with your arm fully extended, and then hold it near your belt. Some dual Move games have this sort of &#8220;magnetic&#8221; pairing setup, where you place both controllers side by side and point them at the screen, and they rumble as if attracted to one another. For a shooter like SOCOM there&#8217;s a screen that lights up one center edge of the screen at a time and asks you to point there. For all games you&#8217;re supposed to stand about two or three yards away from the screen and center yourself on the PlayStation Eye. We don&#8217;t know if the PlayStation Eye can be placed either above or below the screen, but in all the setups we saw it was placed right above the TV.</p>
<h4><strong>Games</strong></h4>
<p>In a way, Sony is only ready to show tech demos at this point, to let people know that Move works and how it works, so it&#8217;s understandable that the games were pretty scarce and rough around the edges. We&#8217;re promised much more to come, and some more blockbuster-style stuff for 2011. Below is a quick rundown of the games we&#8217;ve seen:</p>
<p><img class="aligncenter size-full wp-image-1053" src="http://www.xbox360videogames.com/wp-content/uploads/2010/03/Playstation-Move-Party-6.jpg" alt="Move Party (working title)" width="600" height="338" /><br />
<strong>Move Party (working title):</strong> A minigame collection that uses a lot of augmented reality and bizarre situations to delight, entertain, and eventually bore you.<a rel="nofollow" href="http://www.joystiq.com/2010/03/11/hands-on-playstation-moves-move-party/" target="_blank"> Check out Joystiq&#8217;s impressions.</a><br />
<img class="aligncenter size-full wp-image-1055" src="http://www.xbox360videogames.com/wp-content/uploads/2010/03/Playstation-Move-SportsChampions-7.jpg" alt="Playstation 3 Move Sports Champions (working title)" width="600" height="338" /></p>
<p><strong>Sports Champions (working title)</strong>: It&#8217;s like Wii Sports, but in HD! We didn&#8217;t see all the games, but we know that at least table tennis (single Move, multiplayer is possible) a gladiator game (dual or single Move) and archery (dual Move, probably single Move, it&#8217;s unclear). <a rel="nofollow" href="http://www.joystiq.com/2010/03/10/hands-on-playstation-moves-sports-champions/" target="_blank">Check out Joystiq&#8217;s impressions.</a></p>
<p><strong>SOCOM 4</strong>: It&#8217;s a FPS, much akin to a traditional <a href="http://www.xbox360videogames.com/recommends/Wii" style="" target="_blank" rel="nofollow" onmouseover="self.status='http://www.xbox360videogames.com/recommends/Wii';return true;" onmouseout="self.status=''">Wii</a> FPS control setup, though with a bit more sensitivity for pointing off screen for camera movement. Uses Move controller + sub-controller.<a rel="nofollow" href="http://www.joystiq.com/2010/03/10/hands-on-socom-4-with-playstation-move/" target="_blank"> Check out Joystiq&#8217;s impressions.</a></p>
<p><strong>TV SuperStars</strong>: A terrifying minigame collection involving tons of facemapping that we&#8217;re avoiding at all costs. Steer clear of Joystiq&#8217;s <a rel="nofollow" href="http://www.joystiq.com/photos/sony-move-tv-superstars/" target="_blank">gallery</a>.<br />
<img class="aligncenter size-full wp-image-1054" src="http://www.xbox360videogames.com/wp-content/uploads/2010/03/Playstation-Move-Sliders-8.jpg" alt="Playstation 3 Move Controller Slider" width="600" height="338" /></p>
<p><strong>Slider</strong>: Some really bizarre, truly Japanese game where an office worker and a rolling deskchair slide improbably through a cityscape. We haven&#8217;t seen it in action yet, but we&#8217;re dying to. Joystiq has a <a rel="nofollow" href="http://www.joystiq.com/photos/sony-move-slider/" target="_blank">gallery</a>.</p>
<p><strong>The Shoot</strong>: An on-rails shooter using a single Move controller, with a few motion gimmicks like a spin attack. Was not only unimpressive, but also relatively laggy. We&#8217;ll be avoiding. Check out Joystiq&#8217;s<a rel="nofollow" href="http://www.joystiq.com/2010/03/10/hands-on-playstation-moves-the-shoot/" target="_blank"> impressions</a>.<br />
<img class="aligncenter size-full wp-image-1052" src="http://www.xbox360videogames.com/wp-content/uploads/2010/03/Playstation-Move-MotionFighter-9.jpg" alt="Playstation 3 Move Controller Motion Fighter" width="600" height="338" /></p>
<p><strong>Motion Fighter (working title)</strong>: A very visceral, &#8220;gritty&#8221; underground boxing game that uses Dual Move controllers. We didn&#8217;t get to play this, but the demo we saw on stage was pretty impressive, including putting an opponent in a headlock and punching their face with the mere power of mime. Joystiq has a <a rel="nofollow" href="http://www.joystiq.com/photos/sony-move-motion-fighter-working-title/" target="_blank">gallery</a>.</p>
<p><strong>EyePet</strong>: A PlayStation Eye game that&#8217;s already available in Europe, but will launch in the US with Move, replacing its card-tracking interface with a Move controller. <a rel="nofollow" href="http://www.joystiq.com/2010/03/10/eyepet-to-support-playstation-move-hits-north-america-holiday-2/" target="_blank">Joystiq has more info.</a></p>
<p><strong>Brunswick Pro Bowling</strong>: We didn&#8217;t see this in action, but we can guess how it goes down.</p>
<p>Most of these from what we can tell are slated to launch when PlayStation Move launches this fall. You can follow the rest of Joystiq&#8217;s coverage <a rel="nofollow" href="http://www.joystiq.com/2010/03/11/playstation-move-and-game-previews-roundup/" target="_blank">here</a>, and check out our hands-on impressions with the games / controllers <a rel="nofollow" href="http://www.engadget.com/2010/03/10/playstation-move-first-hands-on/" target="_blank">here.</a></p>
<h3>Retail plans</h3>
<p>So, now that you know what it is, when can you buy it? It&#8217;s slated for a &#8220;holidays&#8221; launch, which could mean any number of things, but we&#8217;re guessing Sony&#8217;s going to want this out not long after November. Unfortunately, Sony has a pretty bad track record with launching stuff on time; PlayStation Move was originally slated for Spring, for instance. Obviously they &#8220;have&#8221; to get it out for the holidays with Microsoft&#8217;s Natal launching in a similar time frame, but there&#8217;s always the danger of a last minute hiccup, and we&#8217;re not going to put too much stock in projected dates until it&#8217;s really out.</p>
<p>Pricing details are a little more firm, with a sub-$100 kit slated to bring people the core experience of a PlayStation Eye, Move controller and game (we&#8217;re guessing Move Party or Sports Champions, though there&#8217;s no confirmation of either). There will also be a PS3 bundle with all those elements, some high-profile games will be bundled with Move, and you can of course buy each element separately &#8212; perfect for someone who already owns a PlayStation Eye. There isn&#8217;t any word on prices for separate components, but that&#8217;s going to be a huge factor in this platform&#8217;s success &#8212; which we&#8217;re sure Sony knows as well as anybody. The beauty of Natal is that you buy it and you&#8217;re set, no extra peripherals needed, no matter how many players you add.</p>
<p><img class="aligncenter size-full wp-image-1051" src="http://www.xbox360videogames.com/wp-content/uploads/2010/03/Playstation-Move-10.jpg" alt="Playstation 3 Move Controller" width="600" height="417" /></p>
<h3>Last thoughts</h3>
<p>In all, what we saw here at GDC is a very early incarnation of PlayStation Move. While we doubt the controller will change before launch, Sony even has disclaimers on its press images saying that &#8220;design and specifications are subject to change without notice,&#8221; so anything&#8217;s possible. All the software, meanwhile, was labeled &#8220;pre-alpha,&#8221; and we really think they mean it. Nothing was feature complete, most games had lag and frame rate hiccups, and we kept hearing &#8220;we might be adding that&#8221; when asking about specific features. It was a true tech demo, and we are sincerely impressed by the technology, despite the issues. However, at the end of the day Sony&#8217;s going to have to show up for its little battle with Natal with some serious gaming firepower, and tight, refined experiences. There&#8217;s a clear learning curve for developers when it comes to motion controlled gaming that was somewhat forgivable with the Wii at launch, but a few years in we&#8217;re frankly expecting perfection, no matter how &#8220;unfair&#8221; that might be. There aren&#8217;t enough pieces for our hearts to break into if this turns into another SIXAXIS debacle.</p>

<p>[<a rel="nofollow" href="http://www.engadget.com/2010/03/11/playstation-move-everything-you-ever-wanted-to-know/" target="_blank">Via Engadget</a>]</p>
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		<title>Heavy Rain Includes Mandatory 4.2GB PS3 HDD Installation</title>
		<link>http://www.xbox360videogames.com/2010/heavy-rain-includes-mandatory-42gb-ps3-hdd-installation</link>
		<comments>http://www.xbox360videogames.com/2010/heavy-rain-includes-mandatory-42gb-ps3-hdd-installation#comments</comments>
		<pubDate>Mon, 01 Feb 2010 19:39:07 +0000</pubDate>
		<dc:creator>JAG</dc:creator>
				<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[PS3 News]]></category>
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		<guid isPermaLink="false">http://www.xbox360videogames.com/?p=979</guid>
		<description><![CDATA[A few weeks ago the Heavy Rain front boxart was released, and today GameStop has made available the back boxart which reveals a mandatory 4.2GB PS3 HDD installation. For those curious, Sony has also confirmed that they will offer a Heavy Rain alternate PS3 box art print out on launch. To quote from JustPushStart.com (linked above): &#8220;You might want to save an extra 4.2GB of space in your hard drive as the game will REQUIRE (as the game boxart suggests) you to install the gameâ€™s data in order to proceed. It sure is a lot of space but as you are waiting for the data to install in your hard drive, there will be a guide showing you on how to make a Swan Origami (as featured in the game) while youâ€™re waiting for the game to install.&#8221; Heavy Rain pre-orders are now available for $59.99 and the PlayStation 3 title is scheduled to ship on February 23, 2010.]]></description>
			<content:encoded><![CDATA[<p>A few weeks ago the Heavy Rain front boxart was released, and today GameStop has made available the back boxart which reveals a mandatory 4.2GB PS3 HDD installation.<span id="more-979"></span></p>
<p>For those curious, Sony has also confirmed that they will offer a Heavy Rain alternate PS3 box art print out on launch.</p>
<p>To quote from JustPushStart.com (linked above): &#8220;You might want to save an extra 4.2GB of space in your hard drive as the game will REQUIRE (as the game boxart suggests) you to install the gameâ€™s data in order to proceed.</p>
<p>It sure is a lot of space but as you are waiting for the data to install in your hard drive, there will be a guide showing you on how to make a Swan Origami (as featured in the game) while youâ€™re waiting for the game to install.&#8221;</p>
<p>Heavy Rain pre-orders are now available for $59.99 and the PlayStation 3 title is scheduled to ship on February 23, 2010.</p>
<p><img src="http://www.xbox360videogames.com/wp-content/uploads/2010/02/Heavy_Rain_Includes_Mandatory_4.2GB_PS3_HDD_Installation.png" alt="Heavy_Rain_Includes_Mandatory_4.2GB_PS3_HDD_Installation" width="581" height="668" class="aligncenter size-full wp-image-980" /><br />
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