Here is a little APB review. We’ve been intrigued by APB since we first heard about it. The concept of a sandbox style MMO is both fascinating and terrifying all at the same time. The real trick is to keep the the chaotic way people tend to play sandbox games in check, so that it’s possible to complete a mission without dying every thirty seconds at the hands of random strangers. Fortunately, Realtime Worlds seems to have things under control.
The APB game is set up such that criminals are encouraged to terrorize the city at large, and the enforcers are encouraged to terrorize the criminals. Each time a criminal levels up, or parties up with three other criminals, the game posts a notification. Enforcers can then opt to go after that group of criminals, and attempt to thwart whatever crime they’re trying to commit. You can’t just kill random players, you have to actively engage their group with a group of your own, which creates balance in a game that would otherwise be completely chaotic.
The actual APB gameplay is in line with most open world sandbox games you’ve played before. The only real rough part was the driving. The exaggerated in game physics lead to a lot of unnecessary swerving and drifting while driving around town. If the destination you’re heading towards isn’t too far away, consider walking.
The APB game play and mission structure seem solid, but the level of customization present in APB is the real star of the show here. You can customize anything in the game, from clothes, to cars, to the music you hear while driving a car. You can actually create your own songs using the in game music editor. If you’ve ever created or edited a song in a MIDI sequencer, you’ll be able to jump right into the in game track editor easily. If not, well, you might want to look up some tutorials before attempting to create a musical masterpiece. The track editor also lets you create a five second “death song” that will play for your enemies when you kill them. That’s right, you can even customize what your dead enemies hear.
APB Review & Preview

With solid gameplay, and more customization options than you can shake a stick at, APB looks like a strong addition to the MMO scene. We’ll have a full APB review for you shortly after the game launches on June 29th.
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23 May 2011, 5:36 am
[...] All Points Bulletin was a multiplayer online game for the PC. It was based in a fictional city that featured real world [...]
16 May 2011, 6:12 am
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Cheers!
12 Jul 2010, 9:29 am
I found another review also worth a visit.
It’s that just can not be wrong.
http://www.gladriel.com/reviewFull/content/3031/All-Points-Bulletin-review/